Motion editing with data glove
暂无分享,去创建一个
[1] Michael Gleicher,et al. Retargetting motion to new characters , 1998, SIGGRAPH.
[2] Michael Gleicher,et al. Motion editing with spacetime constraints , 1997, SI3D.
[3] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[4] Nancy S. Pollard,et al. Efficient synthesis of physically valid human motion , 2003, ACM Trans. Graph..
[5] Sung Yong Shin,et al. Computer puppetry: An importance-based approach , 2001, TOGS.
[6] Brennan Rusnell. Interactive Control For Physically-Based Animation , 2006 .
[7] Zoran Popovic,et al. Physically based motion transformation , 1999, SIGGRAPH.
[8] Lucas Kovar,et al. Motion graphs , 2002, SIGGRAPH '08.
[9] Harry Shum,et al. Motion texture: a two-level statistical model for character motion synthesis , 2002, ACM Trans. Graph..
[10] Michael Gleicher,et al. Constraint-based motion adaptation , 1998, Comput. Animat. Virtual Worlds.
[11] David J. Sturman,et al. Computer Puppetry , 1998, IEEE Computer Graphics and Applications.
[12] Sung Yong Shin,et al. A hierarchical approach to interactive motion editing for human-like figures , 1999, SIGGRAPH.
[13] JeheeLee SungYongShin. A Hierarchical Approach to Interactive Motion Editing for Human-like Figures , 1999 .