Pixar ’ s Foundation for Materials

PxrSurface is the standard surface shader developed in the studio for Finding Dory, and used more recently on Cars 3 and Coco. PxrMarschnerHair is also our internal illumination model for hair €bers, and has been in use sinceŒe Good Dinosaur. ‘is document summarizes the various features found in these two shaders, then dives into a few unique choices we made, such as sampling, layering abstractions, energy conservation and speci€c and novel algorithms.