Panel: teaching tangible interaction design
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How do we educate the designers and engineers who will develop the interactive products and systems of the future? Computing functions are moving into physical objects; networking allows us to connect objects and spaces. As products gain more computing and information technology for power, control and interaction, they tend to lose direct and physical qualities; networking creates tangled webs of non-locality. This panel addresses a question How can we increase literacy in the physical quality of experience and enhance design students capacity for understanding the implications of embedded technologies in product innovation?