Code Red: Mobile, a live/synthetic test bed for firefighter training
暂无分享,去创建一个
[1] Volker Coors,et al. Dynamic 3D Maps for Mobile Tourism Applications , 2005 .
[2] Mike Sharples,et al. The design of personal mobile technologies for lifelong learning , 2000, Comput. Educ..
[3] Mike Sharples,et al. Towards a Theory of Mobile Learning , 2005 .
[4] William Cartwright,et al. Computer Games for Interacting with a Rural Landscape , 2008 .
[5] Gennady L. Andrienko,et al. Exploratory analysis of spatial and temporal data - a systematic approach , 2005 .
[6] Danyel Fisher,et al. Animation for Visualization: Opportunities and Drawbacks , 2010, Beautiful Visualization.
[7] F. Paas,et al. Cognitive Architecture and Instructional Design , 1998 .
[8] N. Cowan. The magical number 4 in short-term memory: A reconsideration of mental storage capacity , 2001, Behavioral and Brain Sciences.
[9] William E. Cartwright. Extending the map metaphor using web delivered multimedia , 1999, Int. J. Geogr. Inf. Sci..
[10] H. O'Neil,et al. Classification of learning outcomes: evidence from the computer games literature , 2005 .
[11] Richard Anderson,et al. Land Privatization and Operational Gaming , 2001 .
[12] Peter Turchin,et al. Fractal Analyses of Animal Movement: A Critique , 1996 .
[13] Mary Hegarty,et al. Cognitively Inspired and Perceptually Salient Graphic Displays for Efficient Spatial Inference Making , 2010 .
[14] Torsten Hägerstraand. WHAT ABOUT PEOPLE IN REGIONAL SCIENCE , 1970 .
[15] Menno-Jan Kraak,et al. Geovisualization illustrated , 2002 .
[16] C. Sparrow. The Fractal Geometry of Nature , 1984 .
[17] T. Jong,et al. Supporting students' learning with multiple representations in a dynamic simulation-based learning environment , 2006 .
[18] D. Costa,et al. Fast and fuel efficient? Optimal use of wind by flying albatrosses , 2000, Proceedings of the Royal Society of London. Series B: Biological Sciences.
[19] M. Hegarty. Mental animation: inferring motion from static displays of mechanical systems. , 1992, Journal of experimental psychology. Learning, memory, and cognition.
[20] Richard K. Lowe. Extracting information from an animation during complex visual learning , 1999 .
[21] K. Walton,et al. Precis of Mimesis as Make-Believe: On the Foundations of the Representational Arts , 1991 .
[22] B. Tversky,et al. Making sense of abstract events: Building event schemas , 2006, Memory & cognition.
[23] Steve Benford,et al. The multimedia challenges raised by pervasive games , 2005, ACM Multimedia.
[24] Vilis O. Nams,et al. The VFractal: a new estimator for fractal dimension of animal movement paths , 1996, Landscape Ecology.
[25] James F. Dunnigan,et al. The Complete Wargames Handbook: How to Play, Design, and Find Them , 1981 .
[26] W. Cartwright,et al. Geographical visualization: Past, present and future development , 2004 .
[27] Fred L. Kitchens,et al. Web Services Architecture for M-Learning. , 2004 .
[28] Steve Benford,et al. Can you see me now? , 2006, TCHI.
[29] M. Montola. Exploring the Edge of the Magic Circle : Defining Pervasive Games , 2005 .
[30] Veronica A. J. Doerr,et al. FRACTAL ANALYSIS CAN EXPLAIN INDIVIDUAL VARIATION IN DISPERSAL SEARCH PATHS , 2004 .
[31] David J. Brown,et al. Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments , 2011, Comput. Educ..
[32] Elizabeth S. Spelke,et al. A geometric process for spatial reorientation in young children , 1994, Nature.
[33] Kate Foster,et al. An Air Operations Division Live, Virtual, and Constructive (LVC) Corporate Interoperability Standards Development Strategy , 2011 .
[34] Steven C. Gold,et al. Developments in Business Gaming , 2009 .
[35] Eric Jamet,et al. Using video and static pictures to improve learning of procedural contents , 2009, Comput. Hum. Behav..
[36] Wilfried Admiraal,et al. Location-based technology and game-based learning in secondary education: learning about medieval Amsterdam. , 2009 .
[37] Michael Zyda,et al. From visual simulation to virtual reality to games , 2005, Computer.
[38] Marguerite Koole,et al. A Model for Framing Mobile Learning , 2009 .
[39] Robert Weibel,et al. Geo-Enabling Spatially Relevant Data for Mobile Information Use and Visualisation , 2005, W2GIS.
[40] E. Cabanis,et al. Paul Broca's historic cases: high resolution MR imaging of the brains of Leborgne and Lelong. , 2007, Brain : a journal of neurology.
[41] R. Passingham. The hippocampus as a cognitive map J. O'Keefe & L. Nadel, Oxford University Press, Oxford (1978). 570 pp., £25.00 , 1979, Neuroscience.
[42] Hermann J. Müller,et al. Human Brain Dynamics Accompanying Use of Egocentric and Allocentric Reference Frames during Navigation , 2010, Journal of Cognitive Neuroscience.
[43] Diana Laurillard,et al. Rethinking University Teaching: A Framework for the Effective Use of Educational Technology , 1993 .
[44] K. Jeffery,et al. A role for terrain slope in orienting hippocampal place fields , 2006, Experimental Brain Research.
[45] Christopher D. Hundhausen,et al. A Meta-Study of Software Visualization Effectiveness , 1997 .
[46] Eva Nieuwdorp,et al. The Pervasive Interface; Tracing the Magic Circle , 2005, DiGRA Conference.
[47] Katharina Scheiter,et al. Learning How to Identify Species in a Situated Learning Scenario: Using Dynamic-Static Visualizations to Prepare Students for Their Visit to the Aquarium. , 2011 .
[48] D. Tank,et al. Brain magnetic resonance imaging with contrast dependent on blood oxygenation. , 1990, Proceedings of the National Academy of Sciences of the United States of America.
[49] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[50] Georg Gartner,et al. Applications of location–based services: a selected review , 2007, J. Locat. Based Serv..
[51] Andrew L. Sullivan,et al. Grassfires: Fuel, Weather and Fire Behaviour , 2009 .
[52] Vilis O. Nams,et al. Fractal analysis measures habitat use at different spatial scales: an example with American marten , 2004 .
[53] Matthew J. Koehler,et al. Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge , 2006, Teachers College Record: The Voice of Scholarship in Education.
[54] Ian D. Bishop,et al. Environmental Visualisation as an Informing System , 2002 .
[55] John Sweller,et al. The Cambridge Handbook of Multimedia Learning: The Split-Attention Principle in Multimedia Learning , 2005 .
[56] E. Dias. The added value of contextual information in natural areas : Measuring impacts of mobile environmental information , 2007 .
[57] W. Kearns,et al. Tortuosity in Movement Paths Is Related to Cognitive Impairment , 2010, Methods of Information in Medicine.
[58] Mirko Fetter,et al. Mobile chase - towards a framework for location-based gaming , 2007, GRAPP.
[59] B. Köbben. Wireless Campus LBS: A Test Bed for WiFi Positioning and Location Based Services , 2007 .
[60] Richard E. Clark,et al. Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching , 2006 .
[61] Stefan Wrobel,et al. Visual analytics tools for analysis of movement data , 2007, SKDD.
[62] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[63] Roberta L. Klatzky,et al. Allocentric and Egocentric Spatial Representations: Definitions, Distinctions, and Interconnections , 1998, Spatial Cognition.
[64] Adrian David Cheok,et al. Pervasive games: bringing computer entertainment back to the real world , 2005, CIE.
[65] Giasemi N. Vavoula,et al. Literature Review in Mobile Technologies and Learning , 2004 .
[66] E. Hutchins,et al. Draft Submission for TOCHI Special Issue on Human-Computer Interaction in the New Millennium Distributed Cognition : A New Foundation for Human-Computer Interaction Research , 1999 .
[67] H. Fritz,et al. Scale–dependent hierarchical adjustments of movement patterns in a long–range foraging seabird , 2003, Proceedings of the Royal Society of London. Series B: Biological Sciences.
[68] Duncan Rowland,et al. "Savannah”: designing a location-based game simulating lion behaviour , 2004 .
[69] Annie Gentes,et al. The game mechanics of pervasive applications: visiting the uncanny , 2012, New Rev. Hypermedia Multim..