The impact of heavy and disordered use of games and social media on adolescents’ psychological, social, and school functioning
暂无分享,去创建一个
Ina Koning | R. van den Eijnden | Tom Ter Bogt | S. Doornwaard | Regina van den Eijnden | Suzan Doornwaard | Femke van Gurp | Tom ter Bogt | I. Koning | R. J. van den Eijnden | Femke van Gurp | Tom ter Bogt
[1] Michael Scharkow,et al. Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study. , 2014, Addiction.
[2] Jacob Cohen. Statistical Power Analysis for the Behavioral Sciences , 1969, The SAGE Encyclopedia of Research Design.
[3] Barbara S. Chaparro,et al. Examining the Role of Gender in Video Game Usage, Preference, and Behavior , 2012 .
[4] T. Quandt,et al. Problematic computer game use among adolescents, younger and older adults. , 2013, Addiction.
[5] M. Carter. Diagnostic and Statistical Manual of Mental Disorders, 5th ed. , 2014 .
[6] S. Chong,et al. Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey. , 2016, Annals of the Academy of Medicine, Singapore.
[7] Dike van de Mheen,et al. Compulsive Internet use: the role of online gaming and other internet applications. , 2010, The Journal of adolescent health : official publication of the Society for Adolescent Medicine.
[8] Shao-I Chiu,et al. Video Game Addiction in Children and Teenagers in Taiwan , 2004, Cyberpsychology Behav. Soc. Netw..
[9] A. Sockloff,et al. Statistical power analysis for the behavioral sciences: (revised edition), by Jacob Cohen. New York: Academic Press, 1977, xv + 474 pp., $24.50. , 1978 .
[10] Margot Peeters,et al. Predicting Internet Gaming Disorder symptoms in young adolescents: A one-year follow-up study , 2018, Comput. Hum. Behav..
[11] D. Gentile. Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.
[12] D. Gentile,et al. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study , 2011, Pediatrics.
[13] M. Beutel,et al. Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates , 2015, European Child & Adolescent Psychiatry.
[14] Kristopher J Preacher,et al. Mediation Models for Longitudinal Data in Developmental Research , 2009 .
[15] A. Chester,et al. The uses and abuses of Facebook: A review of Facebook addiction , 2014, Journal of behavioral addictions.
[16] Louis Leung,et al. Instant Messaging Addiction among Teenagers in China: Shyness, Alienation, and Academic Performance Decrement , 2009, Cyberpsychology Behav. Soc. Netw..
[17] R. Little. A Test of Missing Completely at Random for Multivariate Data with Missing Values , 1988 .
[18] Kenneth A. Bollen,et al. Structural Equations with Latent Variables , 1989 .
[19] Mustafa Koc,et al. Facebook Addiction Among Turkish College Students: The Role of Psychological Health, Demographic, and Usage Characteristics , 2013, Cyberpsychology Behav. Soc. Netw..
[20] Joël Billieux,et al. Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adults , 2015, Journal of behavioral addictions.
[21] Igor Pantic,et al. Online Social Networking and Mental Health , 2014, Cyberpsychology Behav. Soc. Netw..
[22] Patti M. Valkenburg,et al. Psychosocial causes and consequences of pathological gaming , 2011, Comput. Hum. Behav..
[23] I. J. Pesigan,et al. Cognitive and Psychosocial Health Risk Factors of Social Networking Addiction , 2016, International Journal of Mental Health and Addiction.
[24] Jürgen Baumert,et al. Modeling longitudinal and multilevel data: Practical issues, applied approaches, and specific examples. , 2000 .
[25] Marko M. Skoric,et al. Children and Video Games: Addiction, Engagement, and Scholastic Achievement , 2009, Cyberpsychology Behav. Soc. Netw..
[26] Adel M. Aladwani,et al. Understanding compulsive social media use: The premise of complementing self-conceptions mismatch with technology , 2016, Comput. Hum. Behav..
[27] Daniel L. King,et al. DSM-5 internet gaming disorder needs a unified approach to assessment , 2014 .
[28] C. Ferguson,et al. Attention Problems and Pathological Gaming: Resolving the ‘Chicken and Egg’ in a Prospective Analysis , 2014, Psychiatric Quarterly.
[29] M. Griffiths,et al. Online Social Networking and Addiction—A Review of the Psychological Literature , 2011, International journal of environmental research and public health.
[30] Dong Liu,et al. Life satisfaction moderates the associations between motives and excessive social networking site usage , 2016 .
[31] Pierre Maurage,et al. Established risk factors for addiction fail to discriminate between healthy gamers and gamers endorsing DSM-5 Internet gaming disorder , 2017, Journal of behavioral addictions.
[32] M. Griffiths,et al. Social networking addiction: an overview of preliminary findings , 2014 .
[33] E. Walker,et al. Diagnostic and Statistical Manual of Mental Disorders , 2013 .
[34] Antonio Bernabe-Ortiz,et al. Association between Facebook Dependence and Poor Sleep Quality: A Study in a Sample of Undergraduate Students in Peru , 2013, PloS one.
[35] Seydi Ahmet Satici,et al. SOCIAL COMPETENCE AND PSYCHOLOGICAL VULNERABILITY AS PREDICTORS OF FACEBOOK ADDICTION , 2014 .
[36] M. Brand,et al. Internet addiction: coping styles, expectancies, and treatment implications , 2014, Front. Psychol..
[37] P. Nieminen,et al. Standardised regression coefficient as an effect size index in summarising findings in epidemiological studies , 2013, Epidemiology, Biostatistics, and Public Health.
[38] Robert LaRose,et al. Effects of loneliness and differential usage of Facebook on college adjustment of first-year students , 2014, Comput. Educ..
[39] A. V. van Rooij,et al. Online video game addiction: identification of addicted adolescent gamers. , 2010, Addiction.
[40] Christian Geiser,et al. Data Analysis with Mplus , 2012 .
[41] Patti M. Valkenburg,et al. The Social Media Disorder Scale , 2016, Comput. Hum. Behav..
[42] R. Larsen,et al. The Satisfaction with Life Scale , 1985, Journal of personality assessment.
[43] W. Wothke. Longitudinal and multigroup modeling with missing data. , 2000 .
[44] P. Maurage,et al. How can we conceptualize behavioural addiction without pathologizing common behaviours? , 2017, Addiction.
[45] Jeroen S. Lemmens,et al. An international consensus for assessing internet gaming disorder using the new DSM-5 approach. , 2014, Addiction.
[46] Hung-Yu Lin,et al. Analysis of the psychological traits, Facebook usage, and Facebook addiction model of Taiwanese university students , 2014, Telematics Informatics.
[47] Jeroen S. Lemmens,et al. The Internet Gaming Disorder Scale. , 2015, Psychological assessment.
[48] Omar Rosas,et al. Compulsive Use of Social Networking Sites in Belgium: Prevalence, Profile, and the Role of Attitude Toward Work and School , 2014, Cyberpsychology Behav. Soc. Netw..
[49] M. Griffiths,et al. Internet Gaming Addiction: A Systematic Review of Empirical Research , 2012, International Journal of Mental Health and Addiction.
[50] Seydi Ahmet Satici,et al. Well-being and problematic Facebook use , 2015, Comput. Hum. Behav..
[51] Ståle Pallesen,et al. Problematic Video Game Use: Estimated Prevalence and Associations with Mental and Physical Health , 2011, Cyberpsychology Behav. Soc. Netw..
[52] M. Brand,et al. Addictive use of social networking sites can be explained by the interaction of Internet use expectancies, Internet literacy, and psychopathological symptoms , 2015, Journal of behavioral addictions.