Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision

This paper addresses the crucial problem of wayfinding assistance in the Virtual Environments (VEs). A number of navigation aids such as maps, agents, trails and acoustic landmarks are available to support the user for navigation in VEs, however it is evident that most of the aids are visually dominated. This work-in-progress describes a sound based approach that intends to assist the task of 'route decision' during navigation in a VE using music. Furthermore, with use of musical sounds it aims to reduce the cognitive load associated with other visually as well as physically dominated tasks. To achieve these goals, the approach exploits the benefits provided by music to ease and enhance the task of wayfinding, whilst making the user experience in the VE smooth and enjoyable.

[1]  Anton Nijholt,et al.  Navigation Assistance in Virtual Worlds , 2003, Informing Sci. Int. J. an Emerg. Transdiscipl..

[2]  A. De Angeli,et al.  Can Audio Help Navigating in Virtual Environments? An Experimental Evaluation , 2003 .

[3]  Sabine Volbracht,et al.  Effective navigation of children in virtual 3D environments , 1999, CHI Extended Abstracts.

[4]  Stephen A. Brewster,et al.  Understanding concurrent earcons: Applying auditory scene analysis principles to concurrent earcon recognition , 2004, TAP.

[5]  Randy Pausch,et al.  Virtual reality on a WIM: interactive worlds in miniature , 1995, CHI '95.

[6]  David R. Morse,et al.  Issues in Developing Context-Aware Computing , 1999, HUC.

[7]  Jaime Sánchez,et al.  Memory enhancement through audio , 2003, ASSETS.

[8]  Pedram Sadeghian,et al.  The frequent wayfinding-sequence (FWS) methodology: Finding preferred routes in complex virtual environments , 2006, Int. J. Hum. Comput. Stud..

[9]  J. Dodiya,et al.  Perspectives on Potential of Sound in Virtual Environments , 2007, 2007 IEEE International Workshop on Haptic, Audio and Visual Environments and Games.

[10]  Mary Ann Davies Learning … the Beat Goes on , 2000 .

[11]  Durand R. Begault,et al.  3-D Sound for Virtual Reality and Multimedia Cambridge , 1994 .

[12]  Roy A. Ruddle,et al.  The effect of trails on first-time and subsequent navigation in a virtual environment , 2005, IEEE Proceedings. VR 2005. Virtual Reality, 2005..

[13]  F. Rauscher,et al.  Music and spatial task performance , 1993, Nature.

[14]  Anton Nijholt,et al.  A dialogue agent for navigation support in virtual reality , 2001, CHI Extended Abstracts.

[15]  Rudy Darken,et al.  Wayfinding strategies and behaviors in large virtual worlds , 1996, CHI.

[16]  Tinsley A. Galyean Guided navigation of virtual environments , 1995, I3D '95.

[17]  Richard M. Restak,et al.  The New Brain: How the Modern Age Is Rewiring Your Mind , 2003 .

[18]  Bruce N. Walker,et al.  Effect of Beacon Sounds on Navigation Performance in a Virtual Reality Environment , 2003 .

[19]  Tapio Lokki,et al.  A case study of auditory navigation in virtual acoustic environments , 2000 .

[20]  R. Golledge Wayfinding Behavior: Cognitive Mapping and Other Spatial Processes , 2010 .

[21]  Daniel C. Cliburn,et al.  Dynamic landmark placement as a navigation aid in virtual worlds , 2007, VRST '07.

[22]  T. Todd Elvins,et al.  VisFiles: virtually lost in virtual worlds—wayfinding without a cognitive map , 1997, COMG.

[23]  Rudy Darken,et al.  A toolset for navigation in virtual environments , 1993, UIST '93.

[24]  Mark Segal,et al.  The OpenGL Graphics System: A Specification , 2004 .

[25]  Manolya Kavakli,et al.  Game engineering approach to the effect of music on learning in virtual-immersive environments , 2006 .

[26]  Steinar Kristoffersen,et al.  Designing Interaction Styles for a Mobile Use Context , 1999, HUC.