Virtual Worlds: Virtual worlds, real exploits
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As the popularity of virtual reality worlds grows, their potential security vulnerabilities are coming under increasing scrutiny. You are walking along a vast landscape littered occasionally with billboards, houses, and other small buildings. You hear techno music blaring from a large warehouse and overhear some ladies chatting while using an ATM. You wander away from this town out into a barren land, trying to find the spot where you've agreed to meet the attractive stranger you met at the bar last night. Approaching the spot, all you can see is the corner of some object sticking out of the ground. As you lean over to inspect it, you realise, too late, that something bad is about to happen.
[1] Gary McGraw,et al. Exploiting Online Games: Cheating Massively Distributed Systems (Addison-Wesley Software Security Series) , 2007 .
[2] Gary McGraw,et al. Exploiting Online Games , 2007, USENIX Annual Technical Conference.