Formally modeling pretend object play

We address the problem of building computational agents that are capable of play. Existing research has examined the forms, characteristics, and processes involved in various kinds of play at a high level. However, this research does not provide a unified framework at a level of detail sufficient for building computational agents that can play. As a step toward addressing this gap we synthesize diverse research on pretend play to recognize important components of pretend play agents. We also develop a formal model of one key component of pretend play, pretend object play, and present a computational implementation of this model. Our work provides initial criteria for the content and processes necessary for pretend play agents.

[1]  Brian Scassellati,et al.  Infant-like Social Interactions between a Robot and a Human Caregiver , 2000, Adapt. Behav..

[2]  Scott S. Snibbe,et al.  Experiences with Sparky, a Social Robot , 2002 .

[3]  A. Lillard,et al.  The early years. Evaluating Montessori education. , 2006, Science.

[4]  Brian Falkenhainer,et al.  The Structure-Mapping Engine: Algorithm and Examples , 1989, Artif. Intell..

[5]  R. Proyer Being playful and smart? The relations of adult playfulness with psychometric and self-estimated intelligence and academic performance , 2011 .

[6]  D. Bergen,et al.  The Meanings in Play with Objects , 2012 .

[7]  Jichen Zhu,et al.  Story and Text Generation through Computational Analogy in the Riu System , 2010, AIIDE.

[8]  Cynthia Breazeal,et al.  Social interactions in HRI: the robot view , 2004, IEEE Transactions on Systems, Man, and Cybernetics, Part C (Applications and Reviews).

[9]  R. Caillois,et al.  Man, Play and Games , 1958 .

[10]  Eleanor Rosch,et al.  Principles of Categorization , 1978 .

[11]  Marie-Jeanne Lesot Similarity , typicality and fuzzy prototypes for numerical data , 2005 .

[12]  Doris Bergen,et al.  Sociodramatic Play Pretending Together , 2012 .

[13]  G. Fauconnier,et al.  The Way We Think: Conceptual Blending and the Mind''s Hidden Complexities. Basic Books , 2002 .

[14]  R. Keith Sawyer,et al.  Pretend Play As Improvisation: Conversation in the Preschool Classroom , 1997 .

[15]  Cynthia Breazeal,et al.  Toward sociable robots , 2003, Robotics Auton. Syst..

[16]  C. Bartneck,et al.  A design-centred framework for social human-robot interaction , 2004, RO-MAN 2004. 13th IEEE International Workshop on Robot and Human Interactive Communication (IEEE Catalog No.04TH8759).

[17]  B. Sutton-Smith,et al.  The Ambiguity of Play , 2000 .

[18]  J. Huizinga Homo Ludens: A Study of the Play-Element in Culture , 1938 .

[19]  Brian Magerko,et al.  Shared mental models in improvisational performance , 2010, FDG.

[20]  Gilles Fauconnier,et al.  Conceptual Integration Networks , 1998, Cogn. Sci..

[21]  G. Bateson A theory of play and fantasy. , 1955 .

[22]  T. Veale,et al.  Computation and Blending , 2001 .

[23]  Kenneth D. Forbus,et al.  MAC/FAC: A Model of Similarity-Based Retrieval , 1995, Cogn. Sci..

[24]  Doris Bergen,et al.  Play from birth to twelve and beyond : contexts, perspectives, and meanings , 1998 .

[25]  Brian Sutton-Smith,et al.  The role of toys in the instigation of playful creativity , 1992 .

[26]  T. Power Play and Exploration in Children and Animals , 1999 .

[27]  Brian Magerko,et al.  Fuzzy Micro-Agents for Interactive Narrative , 2010, AIIDE.

[28]  Henry Jenkins,et al.  “Complete freedom of movement”: video games as gendered play spaces , 1998 .

[29]  A. Lillard,et al.  Evaluating Montessori Education , 2006, Science.

[30]  Ann-Carita Evaldsson Play and games , 2009 .

[31]  G. Lakoff Women, fire, and dangerous things : what categories reveal about the mind , 1988, Dialogue.

[32]  Patricia G. Lange,et al.  Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media . , 2010 .

[33]  Sanford Gaster,et al.  Urban Children's Access to their Neighborhood , 1991 .

[34]  Keith R. Sawyer Improvisation and Narrative , 2002 .

[35]  E. Melhuish,et al.  A review of research on playgroups , 1989 .

[36]  B. Kosko Fuzzy Thinking: The New Science of Fuzzy Logic , 1993 .

[37]  Margaret A. Boden,et al.  Computer Models of Creativity , 2009, AI Mag..

[38]  T. Long Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul , 2009 .