Leap Motion- and Mouse-Based Target Selection: Productivity, Perceived Comfort and Fatigue, User Preference, and Perceived Usability
暂无分享,去创建一个
[1] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[2] Jacob S Nteere,et al. Information Capacity of the Human Motor system , 1982 .
[3] Alvin Jude,et al. Personal space: user defined gesture space for GUI interaction , 2014, CHI Extended Abstracts.
[4] P. Fitts. The information capacity of the human motor system in controlling the amplitude of movement. , 1954, Journal of experimental psychology.
[5] C. A. Boneau,et al. The effects of violations of assumptions underlying the test. , 1960, Psychological bulletin.
[6] Herbert Colle,et al. Standing at a kiosk: Effects of key size and spacing on touch screen numeric keypad performance and user preference , 2004, Ergonomics.
[7] I. Scott MacKenzie,et al. ISO 9241-9 evaluation of video game controllers , 2009, Graphics Interface.
[8] Jacob O. Wobbrock,et al. The effects of task dimensionality, endpoint deviation, throughput calculation, and experiment design on pointing measures and models , 2011, CHI.
[9] Diana Adler,et al. Using Multivariate Statistics , 2016 .
[10] I. Scott MacKenzie,et al. Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts' law research in HCI , 2004, Int. J. Hum. Comput. Stud..
[11] Sangwon Lee,et al. Fatigue problems in remote pointing and the use of an upper-arm support , 2012 .
[12] B. Tabachnick,et al. Using multivariate statistics, 5th ed. , 2007 .
[13] Brett Wilkinson,et al. Comparison of gestural, touch, and mouse interaction with Fitts' law , 2013, OZCHI.
[14] Wolfgang Stuerzlinger,et al. The performance of un-instrumented in-air pointing , 2014, Graphics Interface.
[15] Gerhard Rinkenauer,et al. Evaluation of the Leap Motion Controller as a New Contact-Free Pointing Device , 2014, Sensors.
[16] Alvin Jude,et al. An evaluation of touchless hand gestural interaction for pointing tasks with preferred and non-preferred hands , 2014, NordiCHI.
[17] I. Scott MacKenzie,et al. An Evaluation of Two Input Devices for Remote Pointing , 2001, EHCI.
[18] I. Scott MacKenzie,et al. Fitts' throughput and the speed-accuracy tradeoff , 2008, CHI.
[19] Roger J. Hubbold,et al. Real-time Hand Tracking With Variable-Length Markov Models of Behaviour , 2005, 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops.
[20] Gwanseob Shin,et al. User discomfort, work posture and muscle activity while using a touchscreen in a desktop PC setting , 2011, Ergonomics.
[21] Jonathan W. Decker,et al. Performance measurements for the Microsoft Kinect skeleton , 2012, 2012 IEEE Virtual Reality Workshops (VRW).
[22] Alexandros Pino,et al. Using Wiimote for 2D and 3D Pointing Tasks: Gesture Performance Evaluation , 2011, Gesture Workshop.
[23] Jorge C. S. Cardoso,et al. The Leap Motion movement for 2D pointing tasks: Characterisation and comparison to other devices , 2015, 2015 International Conference on Pervasive and Embedded Computing and Communication Systems (PECCS).
[24] Jorge C. S. Cardoso,et al. One Hand or Two Hands? 2D Selection Tasks With the Leap Motion Device , 2015, ACHI 2015.
[25] Alexandros Pino,et al. Using Kinect for 2D and 3D Pointing Tasks: Performance Evaluation , 2013, HCI.
[26] Marcelo Knörich Zuffo,et al. On the usability of gesture interfaces in virtual reality environments , 2005, CLIHC '05.
[27] George E Stelmach,et al. Age-related kinematic differences as influenced by task difficulty, target size, and movement amplitude. , 2002, The journals of gerontology. Series B, Psychological sciences and social sciences.
[28] Anne Marsden,et al. International Organization for Standardization , 2014 .
[29] Bengt Ahlström,et al. Overcoming touchscreen user fatigue by workplace design , 1992, CHI '92.