Clothing Rendering Based on Space Analytic Geometry and Garment Cutting Piece Technique

To meet the real-time demand of online fitting, the clothing rendering method based on garment cutting piece technique is introduced in this paper, which generates 3D garment models by using several pieces of Bezier curved surfaces. The key technique of this method is how to generate the garment curves according to the body data. Therefore, this paper proposes the spatial analytic geometry algorithm by which the positions of control points can be concluded. Further, the cutting piece can be simulated by fitting quadratic Bezier curves. The algorithm is efficient in terms of time consumption, and the experiments show that the virtual model realizes a significantly fast, high-performance, and realistic simulation of clothing which is especially suitable for online fitting.