Augmenting Computer Music with Just-In-Time Compilation
暂无分享,去创建一个
[1] Michael Steffen Oliver Franz,et al. Code_generation On_the_fly: a Key to Portable Software , 1994 .
[2] Stefania Serafin,et al. Proceedings of the International Computer Music Conference , 2007 .
[3] David Zicarelli. How I Learned to Love a Program That Does Nothing , 2002, Computer Music Journal.
[4] Graham Wakefield,et al. Computational Audiovisual Composition Using Lua , 2008 .
[5] Vikram S. Adve,et al. The LLVM Compiler Framework and Infrastructure Tutorial , 2004, LCPC.
[6] Nick Collins,et al. The Analysis of Generative Music Programs , 2008, Organised Sound.
[7] Ben Shneiderman,et al. Creativity support tools: accelerating discovery and innovation , 2007, CACM.
[8] Gerhard Fischer,et al. Meta-design , 2004, Commun. ACM.
[9] Fabio Mascarenhas,et al. Efficient compilation of Lua for the CLR , 2008, SAC '08.
[10] James McCartney,et al. Rethinking the Computer Music Language: SuperCollider , 2002, Computer Music Journal.
[11] Roberto Ierusalimschy,et al. The evolution of Lua , 2007, HOPL.
[12] Nick Collins,et al. Live coding in laptop performance , 2003, Organised Sound.
[13] Gerhard Fischer,et al. Creativity and evolution: a metadesign perspective , 2008, Digit. Creativity.
[14] Owen R. Mock,et al. The problem of programming communication with changing machines: a proposed solution , 1958, CACM.
[15] Ralph E. Johnson,et al. An interactive environment for object-oriented music composition and sound synthesis , 1988, OOPSLA '88.
[16] Julian Rohrhuber,et al. Algorithms Today: Notes on Language Design for Just in Time Programming , 2005, ICMC.