An ellipsoidal model for generating realistic 3D facial textures

In this paper, we suggest an image registration algorithm based on an ellipsoidal model with size-variable blocks that is similar in shape to a human face. While blocks are matched, the existing cylindrical model only considers that left-right curvature can accomplish a correct alignment on left and right images. However, registration errors are produced from up and down images as the cylindrical model does not reflect human head and jaw shape characteristics. The proposed algorithm exploits a block matching algorithm that uses size-variable blocks. The left-right and up-down curvature of the ellipsoidal face model is considered and input images are correctly aligned using their correlation. Next, we employ an image mosaic technique to generate a realistic facial texture from the aligned images. We stitch the images by assigning linear weights according to the overlapped regions and remove ghost effects to make the facial texture more natural. The experimental results show that the proposed algorithm can realistically generate 3D facial textures compared to other conventional methods.

[1]  Richard Szeliski,et al.  Eliminating ghosting and exposure artifacts in image mosaics , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[2]  W. J. Gordon,et al.  Shepard’s method of “metric interpolation” to bivariate and multivariate interpolation , 1978 .

[3]  Gye-Young Kim,et al.  An Image Registration Algorithm Based on Cylindrical Prototype Model , 2001, International Conference on Computational Science.

[4]  Olivier Alata,et al.  Choice of a pertinent color space for color texture characterization using parametric spectral analysis , 2011, Pattern Recognit..

[5]  Victor Lempitsky,et al.  Creating Personalized Head Models from Image Series , 2003 .

[6]  R. Motani Estimating body mass from silhouettes: testing the assumption of elliptical body cross-sections , 2001, Paleobiology.

[7]  B. S. Manjunath,et al.  Texture Features for Browsing and Retrieval of Image Data , 1996, IEEE Trans. Pattern Anal. Mach. Intell..

[8]  Wei-Ying Ma,et al.  Realistic 3D Face Modeling by Fusing Multiple 2D Images , 2005, 11th International Multimedia Modelling Conference.

[9]  David Salesin,et al.  Modeling and Animating Realistic Faces from Images , 2002, International Journal of Computer Vision.

[10]  Yung-Chang Chen,et al.  Facial model adaptation from a monocular image sequence using a textured polygonal model , 2002, Signal Process. Image Commun..

[11]  Paolo Cignoni,et al.  Multiple Texture Stitching and Blending on 3D Objects , 1999, Rendering Techniques.

[12]  Nadia Magnenat-Thalmann,et al.  Fast head modeling for animation , 2000, Image Vis. Comput..

[13]  Ross T. Whitaker A level-set approach to image blending , 2000, IEEE Trans. Image Process..

[14]  Hans-Peter Seidel,et al.  A Silhouette-Based Algorithm for Texture Registration and Stitching , 2001, Graph. Model..

[15]  Kang Ryoung Park,et al.  A SfM-based 3D face reconstruction method robust to self-occlusion by using a shape conversion matrix , 2011, Pattern Recognit..