Combining Active and Passive Simulations for Secondary Motion
暂无分享,去创建一个
[1] F. Thomas,et al. Disney Animation: The Illusion of Life , 1981 .
[2] John C. Platt,et al. Elastically deformable models , 1987, SIGGRAPH.
[3] Gavin S. P. Miller,et al. The motion dynamics of snakes and worms , 1988, SIGGRAPH.
[4] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[5] John Platt,et al. Heating and melting deformable models (from goop to glop) , 1989 .
[6] Gavin S. P. Miller,et al. Globular dynamics: A connected particle system for animating viscous fluids , 1989, Comput. Graph..
[7] Gavin S. P. Miller,et al. Rapid, stable fluid dynamics for computer graphics , 1990, SIGGRAPH.
[8] B. Phelps,et al. Trampolining : the skills of the game , 1990 .
[9] Karl Sims,et al. Particle animation and rendering using data parallel computation , 1990, SIGGRAPH.
[10] Jakub Wejchert,et al. Animation aerodynamics , 1991, SIGGRAPH.
[11] Daniel Thalmann,et al. Dressing animated synthetic actors with complex deformable clothes , 1992, SIGGRAPH.
[12] Ken-ichi Anjyo,et al. A simple method for extracting the natural beauty of hair , 1992, SIGGRAPH.
[13] Xin Li,et al. Modeling soil: realtime dynamic models for soil slippage and manipulation , 1993, SIGGRAPH.
[14] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[15] Joe Marks,et al. Spacetime constraints revisited , 1993, SIGGRAPH.
[16] Demetri Terzopoulos,et al. Artificial fishes: physics, locomotion, perception, behavior , 1994, SIGGRAPH.
[17] Karl Sims,et al. Evolving 3D Morphology and Behavior by Competition , 1994, Artificial Life.
[18] David E. Breen,et al. Predicting the drape of woven cloth using interacting particles , 1994, SIGGRAPH.
[19] Jessica K. Hodgins,et al. Simulation of Human Diving , 1994 .
[20] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[21] John M. Snyder,et al. An interactive tool for placing curved surfaces without interpenetration , 1995, SIGGRAPH.
[22] Nadia Magnenat-Thalmann,et al. Versatile and efficient techniques for simulating cloth and other deformable objects , 1995, SIGGRAPH.
[23] Jessica K. Hodgins,et al. Dynamic simulation of splashing fluids , 1995, Proceedings Computer Animation'95.
[24] Richard L. Grimsdale,et al. Computer graphics techniques for modeling cloth , 1996, IEEE Computer Graphics and Applications.
[25] Dimitris N. Metaxas,et al. Realistic Animation of Liquids , 1996, Graphics Interface.
[26] A. Witkin,et al. Partitioned Dynamics , 1997 .
[27] Tony DeRose,et al. Subdivision surfaces in character animation , 1998, SIGGRAPH.
[28] Andrew P. Witkin,et al. Large steps in cloth simulation , 1998, SIGGRAPH.
[29] Jos Stam,et al. Stable fluids , 1999, SIGGRAPH.
[30] Jessica K. Hodgins,et al. Animating Sand, Mud, and Snow , 1999, Comput. Graph. Forum.
[31] Patrick Witting,et al. Computational fluid dynamics in a traditional animation environment , 1999, SIGGRAPH.
[32] Jessica K. Hodgins,et al. Graphical modeling and animation of brittle fracture , 1999, SIGGRAPH.
[33] James F. O'Brien,et al. Graphical modeling and animation of ductile fracture , 2002, SIGGRAPH '02.