Brand extension evaluation: real world and virtual world
暂无分享,去创建一个
[1] Adamantios Diamantopoulos,et al. Consumer evaluations of extensions and their effects on the core brand , 2002 .
[2] Ralph Schroeder,et al. Defining Virtual Worlds and Virtual Environments , 2008 .
[3] Eugene H. Spafford,et al. Risks and uncertainties in virtual worlds: an educators’ perspective , 2013, J. Comput. High. Educ..
[4] Grant Mccracken. Who Is the Celebrity Endorser? Cultural Foundations of the Endorsement Process , 1989 .
[5] Stuart J. Barnes,et al. BRAND VALUE IN VIRTUAL WORLDS: AN AXIOLOGICAL APPROACH , 2008 .
[6] Torsten Reiners,et al. Virtual Worlds as a Context Suited for Information Systems Education: Discussion of Pedagogical Experience and Curriculum Design with Reference to Second Life , 2009, J. Inf. Syst. Educ..
[7] Michael Bourlakis,et al. Virtual test-driving: The impact of simulated products on purchase intention , 2014 .
[8] A. Diamantopoulos,et al. The impact of perceived brand globalness, brand origin image, and brand origin–extension fit on brand extension success , 2013 .
[9] Catherine Viot,et al. Can brand identity predict brand extensions' success or failure? , 2011 .
[10] Sandra J. Milberg,et al. Evaluation of Brand Extensions: The Role of Product Feature Similarity and Brand Concept Consistency , 1991 .
[11] Kenneth J. Chapman,et al. Riding the coat‐tails of a positive review: rave reviews and attitude transfer , 1999 .
[12] R. Brodie,et al. Consumer evaluations of brand extensions: Further empirical results , 1993 .
[13] Kevin Lane Keller,et al. Consumer Evaluations of Brand Extensions , 1990 .
[14] P. Bottomley,et al. Do We Really Know how Consumers Evaluate Brand Extensions? Empirical Generalizations Based on Secondary Analysis of Eight Studies , 2001 .
[15] Marsha L. Richins. Valuing Things: The Public and Private Meanings of Possessions , 1994 .
[16] D. Xanthopoulou,et al. Play online, work better? Examining the spillover of active learning and transformational leadership , 2012 .
[17] B. Wernerfelt,et al. Umbrella Branding as a Signal of New Product Quality: An Example of Signalling by Posting a Bond , 1988 .
[18] D. Scaraboto,et al. At world’s end: Exploring consumer-marketer tensions in the closure of adverworlds , 2013 .
[19] Jeremiah Spence,et al. Demographics of Virtual Worlds , 2008 .
[20] Sara Steffes Hansen,et al. Exploring real-brand meanings and goods in virtual-world social interaction: Enhanced rewards, rarity, and realism , 2013 .
[21] Mark W. Bell. Toward a Definition of “Virtual Worlds” , 1970 .
[22] Heng-Yu Ku,et al. The relationships between trust, performance, satisfaction, and development progressions among virtual teams , 2011 .
[23] Ronald J. Faber,et al. Effects of Product Placement in On-Line Games on Brand Memory: A Perspective of the Limited-Capacity Model of Attention , 2007 .
[24] Peter A. Dacin,et al. The Effect of Brand Portfolio Characteristics on Consumer Evaluations of Brand Extensions , 1994 .
[25] Frank R. Kardes,et al. Perceived Variability and Inferences About Brand Extensions , 1991 .
[26] Mark E. Nissen,et al. Knowledge Work Through Social Media Applications: Team Performance Implications of Immersive Virtual Worlds , 2013, J. Organ. Comput. Electron. Commer..
[27] Theodore G. Lynn,et al. Fancy a coffee with Friends in ‘Central Perk’? , 2013 .
[28] Richard R. Klink,et al. Threats to the External Validity of Brand Extension Research , 2001 .
[29] Deborah Roedder John,et al. Diluting Brand Beliefs: When Do Brand Extensions Have a Negative Impact? , 1993 .
[30] Enrique P. Becerra,et al. Ugly Duckling by Day, Super Model by Night: The Influence of Body Image on the Use of Virtual Worlds , 2008 .
[31] M. Molesworth,et al. Redistributed consumer desire in digital virtual worlds of consumption , 2013 .
[32] Vili Lehdonvirta,et al. Virtual item sales as a revenue model: identifying attributes that drive purchase decisions , 2009, Electron. Commer. Res..
[33] Mary W. Sullivan. Measuring Image Spillovers in Umbrella-Branded Products , 1990 .
[34] M. Sujan,et al. Consumer Knowledge: Effects on Evaluation Strategies Mediating Consumer Judgments , 1985 .
[35] Eva Martínez,et al. Consumer responses to brand extensions: a comprehensive model , 2010 .
[36] Stuart J. Barnes,et al. Virtual worlds as a medium for advertising , 2007, DATB.
[37] R. Belk. Extended Self in a Digital World , 2013 .
[38] Clare Chambers. How virtual are virtual economies? An exploration into the legal, social and economic nature of virtual world economies , 2011, Comput. Law Secur. Rev..
[39] Lauren I. Labrecque,et al. Blurring the Boundaries Between Real and Virtual: Consumption Experiences and the Self Concept in the Virtual World. , 2009 .
[40] Gerard A. Athaide,et al. Consumer Innovativeness and the Use of New versus Extended Brand Names for New Products , 2010 .
[41] John R. Doyle,et al. The formation of attitudes towards brand extensions: Testing and generalising Aaker and Keller's model , 1996 .
[42] A. Kaplan,et al. Consumers, Companies and Virtual Social Worlds: a Qualitative Analysis of Second Life , 2009 .
[43] H. Tikkanen,et al. Exploring virtual worlds: success factors in virtual world marketing , 2009 .
[44] David A. Aaker,et al. The Effects of Sequential Introduction of Brand Extensions , 1992 .
[45] Hyewon Chung,et al. Are Stereotypes Relative to Gender Usage Applicable to Virtual Worlds? , 2012, Int. J. Hum. Comput. Interact..
[46] S. Forsythe,et al. Brand and category design consistency in brand extensions , 2013 .
[47] Blake Ives,et al. Marketing strategies in virtual worlds , 2007, DATB.
[48] Arthur Sweeney,et al. Brand extension feedback effects: A holistic framework , 2010 .
[49] Srinivas K. Reddy,et al. The impact of parent brand attribute associations and affect on brand extension evaluation , 2001 .
[50] Susan M. Broniarczyk,et al. The Importance of the Brand in Brand Extension , 1994 .
[51] Allard C.R. van Riel,et al. Extending electronic portals with new services: exploring the usefulness of brand extension models , 2005 .
[52] A. Valle,et al. Diffusion of nuclear energy in some developing countries , 2014 .
[53] Jean-François Bélisle,et al. Avatars as information: Perception of consumers based on their avatars in virtual worlds , 2010 .
[54] Edward M. Tauber,et al. Brand franchise extension: New product benefits from existing Brand Names , 1981 .
[55] Daniel C. Smith,et al. The Effects of Brand Extensions on Market Share and Advertising Efficiency , 1992 .
[56] Fiona Fui-Hoon Nah,et al. Virtual World Affordances: Enhancing Brand Value , 1970 .
[57] Franziska Völckner,et al. Empirical generalizability of consumer evaluations of brand extensions , 2007 .
[58] Viswanath Venkatesh,et al. Hype or Help? A Longitudinal Field Study of Virtual World Use for Team Collaboration , 2012, J. Assoc. Inf. Syst..
[59] Martin Wetzels,et al. THE ROLE OF CORPORATE IMAGE AND EXTENSION SIMILARITY IN SERVICE BRAND EXTENSIONS , 2000 .
[60] Theodore Lynn,et al. Branding in fictional and virtual environments , 2012 .
[61] Jong-Eun Roselyn Lee,et al. "Whose Second Life Is This?" How Avatar-Based Racial Cues Shape Ethno-Racial Minorities' Perception of Virtual Worlds , 2011, Cyberpsychology Behav. Soc. Netw..
[62] Grant Mccracken. Culture and Consumption: A Theoretical Account of the Structure and Movement of the Cultural Meaning of Consumer Goods , 1986 .
[63] Shaw K. Chen,et al. Brand dilution effect of extension failure – a Taiwan study , 2000 .
[64] W. Bainbridge. The Scientific Research Potential of Virtual Worlds , 2007, Science.
[65] Kelly A. Lyons,et al. On the Relationship between My Avatar and Myself , 2008 .
[66] Werner Reinartz,et al. Empirical generalizations from brand extension research: How sure are we? , 2006 .
[67] J. Crocker,et al. Cognitive Processes in the Revision of Stereotypic Beliefs , 1983 .
[68] Stuart J. Barnes,et al. Virtual item purchase behavior in virtual worlds: an exploratory investigation , 2009, Electron. Commer. Res..
[69] J. Gabisch,et al. Virtual world brand experience and its impact on real world purchasing behavior , 2011 .
[70] V. Benet‐Martínez,et al. Consumption symbols as carriers of culture: a study of Japanese and Spanish brand personality constructs. , 2001 .
[71] Allard C. R. van Riel,et al. Consumer Evaluations of Service Brand Extensions , 2001 .
[72] Michael Bourlakis,et al. Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses , 2008 .
[73] David M. Boush,et al. A Process-Tracing Study of Brand Extension Evaluation , 1991 .
[74] S. Czellár. Consumer attitude toward brand extensions : An Integrative Model and Research Propositions , 2003 .
[75] Stuart J. Barnes,et al. Exploring the fit of real brands in the Second Life 1 virtual world , 2011 .
[76] Jean B. Romeo. The Effect of Negative Information on the Evaluations of Brand Extensions and the Family Brand , 1991 .
[77] B. Hako. Strategies for diversification , 1972 .
[78] Hasan Amca,et al. Interrelations Between Virtual-World and Real-World Activities: Comparison of Genders, Age Groups, and Pathological and Nonpathological Internet Users , 2012, Cyberpsychology Behav. Soc. Netw..
[79] Leif E. Hem,et al. Factors Influencing Successful Brand Extensions , 2003 .
[80] F. Nah,et al. Enhancing%' or paper_id like 'brand equity through flow and telepresence: a comparison of 2D and 3D virtual worlds , 2011 .
[81] Jos Lemmink,et al. Service Intensiveness and Brand Extension Evaluations , 2004 .