Proxemic Interactions with Multi-artifact Systems

The artifact ecologies emerging from an increasing number of interactive digital artifacts, capable of communicating with each other wirelessly, have created an interaction space where software applications are no longer limited by the physical boundaries of a single device. With the new opportunities follows an added complexity that interaction designers need to address. Previous work have shown the potential of proxemic interactions as one way of dealing with design challenges of ubicomp systems. However, the work focused on interactions involving multiple digital artifacts is limited. In this paper, we analyze two multi-artifact systems from our prior work within the domain of music consumption and identify four concepts of multi-artifact interactions: Plasticity, migration, complementarity, and multi-user. These concepts forms the basis for a discussion on the potential use of proxemic interactions in the design of multi-artifact systems.

[1]  E. Hall,et al.  The Hidden Dimension , 1970 .

[2]  Sebastian Boring,et al.  Dark patterns in proxemic interactions: a critical perspective , 2014, Conference on Designing Interactive Systems.

[3]  Lars Erik Holmquist Ubiquitous music , 2005, INTR.

[4]  Tuck Wah Leong,et al.  Revisiting social practices surrounding music , 2013, CHI.

[5]  J. Stephen Downie,et al.  Music interaction research in HCI: let's get the band back together , 2012, CHI EA '12.

[6]  Jesper Kjeldskov,et al.  Concepts of multi-artifact systems in artifact ecologies , 2014, ACHI 2014.

[7]  Clemens Nylandsted Klokmose,et al.  Dynamics in artifact ecologies , 2012, NordiCHI.

[8]  Jodi Forlizzi,et al.  How robotic products become social products: An ethnographic study of cleaning in the home , 2007, 2007 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[9]  Clemens Nylandsted Klokmose,et al.  The Human–Artifact Model: An Activity Theoretical Approach to Artifact Ecologies , 2011, Hum. Comput. Interact..

[10]  Nicolai Marquardt,et al.  Proxemic interactions in ubiquitous computing ecologies , 2011, CHI Extended Abstracts.

[11]  Jun Rekimoto,et al.  Multiple-computer user interfaces: "beyond the desktop" direct manipulation environments , 2000, CHI Extended Abstracts.

[12]  Alan J. Dix,et al.  A taxonomy for and analysis of multi-person-display ecosystems , 2009, Personal and Ubiquitous Computing.

[13]  Sarah Diefenbach,et al.  Mo. shared music, shared moment , 2012, NordiCHI.

[14]  Sebastian Boring,et al.  Proxemic peddler: a public advertising display that captures and preserves the attention of a passerby , 2012, PerDis.

[15]  F. Capra The Web of Life , 1996 .

[16]  Marcus Foth,et al.  The sound of music: sharing song selections between collocated strangers in public urban places , 2012, MUM.

[17]  Saul Greenberg,et al.  Informing the Design of Proxemic Interactions , 2012, IEEE Pervasive Computing.

[18]  Nicolai Marquardt,et al.  Proxemic interactions: the new ubicomp? , 2011, INTR.

[19]  Daniel Vogel,et al.  Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users , 2004, UIST '04.

[20]  Dave Cliff Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies , 2006 .

[21]  S. Agamanolis,et al.  Tuna: Socialising Music Sharing on the Move , 2006 .

[22]  Hisashi Kobayashi,et al.  Signal strength based indoor geolocation , 2002, 2002 IEEE International Conference on Communications. Conference Proceedings. ICC 2002 (Cat. No.02CH37333).

[23]  Fabio Paternò,et al.  A Taxonomy for Migratory User Interfaces , 2005, DSV-IS.

[24]  Franco Zambonelli,et al.  Social Feedback in Display Ecosystems , 2013, 2013 IEEE International Conference on Systems, Man, and Cybernetics.

[25]  Erik Stolterman,et al.  Toward a framework for ecologies of artifacts: how are digital artifacts interconnected within a personal life? , 2008, NordiCHI.

[26]  Joëlle Coutaz,et al.  CAMELEON-RT: A Software Architecture Reference Model for Distributed, Migratable, and Plastic User Interfaces , 2004, EUSAI.