Enhancing genomic learning through tabletop interaction

We present G-nome Surfer 2.0, a tabletop interface for fostering inquiry-based learning of genomics. We conducted an experimental study with 48 participants that compared students' learning of genomic concepts using existing bioinformatics tools and using two alternative implementations of G-nome Surfer: a collaborative multi-mouse GUI and a tabletop interface. Our findings indicate that G-nome Surfer improves students' performance, reduces workload, and increases enjoyment. The comparison of tabletop and multi-mouse implementations further shows that the tabletop condition results in four educational benefits: 1) increasing physical participation, 2) encouraging reflection, 3) fostering effective collaboration, and 4) facilitating more intuitive interaction.

[1]  Morten Fjeld,et al.  Tangible user interface for chemistry education: comparative evaluation and re-design , 2007, CHI.

[2]  Alissa Nicole Antle,et al.  Hands on what?: comparing children's mouse-based and tangible-based interaction , 2009, IDC.

[3]  Orit Shaer,et al.  Reality-based interaction: a framework for post-WIMP interfaces , 2008, CHI.

[4]  Scott R. Klemmer,et al.  How bodies matter: five themes for interaction design , 2006, DIS '06.

[5]  Yvonne Rogers,et al.  Collaborating around large interactive displays: which way is best to meet? , 2003 .

[6]  Abigail Sellen,et al.  Putting the physical into the digital: issues in designing hybrid interactive surfaces , 2009, BCS HCI.

[7]  Glencoe Cooperative Learning in the Science Classroom , 1995 .

[8]  Barbara Mirel,et al.  Supporting cognition in systems biology analysis: findings on users' processes and design implications , 2009, Journal of biomedical discovery and collaboration.

[9]  Wolff‐Michael Roth Gestures: Their Role in Teaching and Learning , 2001 .

[10]  Jens Franke,et al.  Chemieraum: tangible chemistry in exhibition space , 2009, TEI.

[11]  Jerry Wellington,et al.  America's lab report: Investigations in high school science , 2007 .

[12]  修身 山本 International Symposium on Voronoi Diagrams in Science and Engineering , 2005 .

[13]  Yvonne Rogers,et al.  Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions? , 2009, CSCL.

[14]  Meredith Ringel Morris,et al.  Exploring the effects of group size and table size on interactions with tabletop shared-display groupware , 2004, CSCW.

[15]  Yvonne Rogers,et al.  Actions speak loudly with words: unpacking collaboration around the table , 2009, ITS '09.

[16]  David S. Goodsell,et al.  Augmented reality with tangible auto-fabricated models for molecular biology applications , 2004, IEEE Visualization 2004.

[17]  Orit Shaer,et al.  G-nome surfer: a tabletop interface for collaborative exploration of genomic data , 2010, CHI.

[18]  Nikol Rummel,et al.  A rating scheme for assessing the quality of computer-supported collaboration processes , 2007, Int. J. Comput. Support. Collab. Learn..

[19]  Susana Rubio,et al.  Evaluation of Subjective Mental Workload: A Comparison of SWAT, NASA‐TLX, and Workload Profile Methods , 2004 .

[20]  Vito Perrone,et al.  Better bioinformatics through usability analysis , 2009, Bioinform..

[21]  Yvonne Rogers,et al.  Collaboration and interference: awareness with mice or touch input , 2008, CSCW.

[22]  H. Schweingruber,et al.  America's lab report : investigations in high school science , 2006 .

[23]  Hiroshi Ishii,et al.  A comparison of spatial organization strategies in graphical and tangible user interfaces , 2000, DARE '00.

[24]  Steve Woolgar,et al.  Time and documents in researcher interaction: Some ways of making out what is happening in experimental science , 1988 .

[25]  Elinor Ochs,et al.  Interpretive Journeys: How Physicists Talk and Travel through Graphic Space , 1994 .

[26]  Anne Marie Piper,et al.  Tabletop displays for small group study: affordances of paper and digital materials , 2009, CHI.

[27]  Hiroshi Ishii,et al.  Immersive design of DMA molecules with a tangible interface , 2004, IEEE Visualization 2004.

[28]  S. Hart,et al.  Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .

[29]  Chris North,et al.  An insight-based methodology for evaluating bioinformatics visualizations , 2005, IEEE Transactions on Visualization and Computer Graphics.

[30]  Meredith Ringel Morris,et al.  Reading Revisited: Evaluating the Usability of Digital Display Surfaces for Active Reading Tasks , 2007, Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07).

[31]  Michael S. Horn,et al.  Visualizing Biodiversity with Voronoi Treemaps , 2009, 2009 Sixth International Symposium on Voronoi Diagrams.