Efficient Multi-View 3D Video Multicast with Mobile Edge Computing

With the emergence of multi-view 3D videos, network operators now face a new challenge to resolve the dramatic increase of the network bandwidth required to support all subscribed views (typically 16 or 32) of a video. Recently, Depth-Image-Based Rendering (DIBR) in Computer Vision has been demonstrated as a promising way for efficient multi-view 3D video multicast, because many views can be synthesized in mobile devices and no longer need to be transmitted. Nevertheless, DIBR is computationally intensive and incurs additional power consumption in mobile devices, and unsubscribed views need to be transmitted to mobile users for DIBR. In this paper, therefore, we aim to leverage Mobile Edge Computing (MEC) for DIBR to foster effective and efficient multi-view video multicast. We formulate a new problem, named Multi-view Multicast Synthesis and Delivery (MMSD) and prove the NP-Hardness. We design an approximation algorithm, named Merge Search Forest Algorithm (MSFA), to choose the view to be synthesized and build a multicast topology including a low-cost forest for supporting each subscribed view. Simulation results manifest that MSFA outperforms the existing approaches by 30% to 50% of the total communication and computation cost.

[1]  Fabrizio Grandoni,et al.  An improved LP-based approximation for steiner tree , 2010, STOC '10.

[2]  De-Nian Yang,et al.  Online Multicast Traffic Engineering for Software-Defined Networks , 2017, IEEE INFOCOM 2018 - IEEE Conference on Computer Communications.

[3]  Minghua Chen,et al.  Joint VM placement and routing for data center traffic engineering , 2012, 2012 Proceedings IEEE INFOCOM.

[4]  Toshiaki Fujii,et al.  View generation with 3D warping using depth information for FTV , 2009, Signal Process. Image Commun..

[5]  Wanjiun Liao,et al.  Efficient Error-Resilient Multicasting for Multi-View 3D Videos in Wireless Network , 2016, 2016 IEEE Global Communications Conference (GLOBECOM).

[6]  Susana Sargento,et al.  Toward a telco cloud environment for service functions , 2015, IEEE Communications Magazine.

[7]  Stefan Hougardy,et al.  On approximation algorithms for the terminal Steiner tree problem , 2004, Inf. Process. Lett..

[8]  David P. Williamson,et al.  The Design of Approximation Algorithms , 2011 .

[9]  Zdenek Becvar,et al.  Mobile Edge Computing: A Survey on Architecture and Computation Offloading , 2017, IEEE Communications Surveys & Tutorials.

[10]  De-Nian Yang,et al.  Multicast traffic engineering for software-defined networks , 2015, IEEE INFOCOM 2016 - The 35th Annual IEEE International Conference on Computer Communications.

[11]  Mohamed Hefeeda,et al.  Energy-efficient multicasting of multiview 3D videos to mobile devices , 2012, TOMCCAP.

[12]  Jie Xu,et al.  Joint Service Caching and Task Offloading for Mobile Edge Computing in Dense Networks , 2018, IEEE INFOCOM 2018 - IEEE Conference on Computer Communications.

[13]  Jiang Li,et al.  Interactive Multiview Video Delivery Based on IP Multicast , 2007, Adv. Multim..

[14]  Ben Liang,et al.  Offloading Dependent Tasks with Communication Delay and Deadline Constraint , 2018, IEEE INFOCOM 2018 - IEEE Conference on Computer Communications.

[15]  Richard Szeliski,et al.  High-quality video view interpolation using a layered representation , 2004, SIGGRAPH 2004.

[16]  Mikkel Thorup,et al.  Optimizing OSPF/IS-IS weights in a changing world , 2002, IEEE J. Sel. Areas Commun..

[17]  Dario Pompili,et al.  Collaborative Mobile Edge Computing in 5G Networks: New Paradigms, Scenarios, and Challenges , 2016, IEEE Communications Magazine.

[18]  Tarik Taleb,et al.  Follow me cloud: interworking federated clouds and distributed mobile networks , 2013, IEEE Network.

[19]  Christoph Fehn,et al.  Depth-image-based rendering (DIBR), compression, and transmission for a new approach on 3D-TV , 2004, IS&T/SPIE Electronic Imaging.

[20]  Wanjiun Liao,et al.  Efficient Resource Allocation of Mobile Multi-View 3D Videos with Depth-Image-Based Rendering , 2015, IEEE Transactions on Mobile Computing.

[21]  Ren-Hung Hwang,et al.  Combinatorial clock auction for live video streaming in mobile edge computing , 2018, IEEE INFOCOM 2018 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS).

[22]  Wanjiun Liao,et al.  Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation , 2018, IEEE Transactions on Mobile Computing.

[23]  Y. Charlie Hu,et al.  Furion: Engineering High-Quality Immersive Virtual Reality on Today's Mobile Devices , 2017, IEEE Transactions on Mobile Computing.

[24]  David Thaler,et al.  Protocol Independent Multicast-Sparse Mode (PIM-SM): Protocol Specification , 1997, RFC.

[25]  Kaigui Bian,et al.  Proactive Video Push for Optimizing Bandwidth Consumption in Hybrid CDN-P2P VoD Systems , 2018, IEEE INFOCOM 2018 - IEEE Conference on Computer Communications.

[26]  De-Nian Yang,et al.  Multi-View 3D video delivery for broadband IP networks , 2015, 2015 IEEE International Conference on Communications (ICC).

[27]  Paramvir Bahl,et al.  The Case for VM-Based Cloudlets in Mobile Computing , 2009, IEEE Pervasive Computing.