Hypermedia systems and applications - world wide web and beyond
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I. Introduction to Hypermedia Systems and Their Applications.- 1. Introduction.- 1.1 Overview.- 1.2 Definition of Hypermedia.- 1.3 New Qualities in Multimedia Entail New Definitions.- 1.4 Internet: Mess or Messiah?.- 1.5 From Personal Computer to Personal Assistant.- 1.6 Forecasting: An Impossible Necessity.- 1.7 How this Book is Structured.- 2. Visionaries, Pioneers, and Benchmark Applications.- 2.1 Introduction.- 2.2 A Brief Timeline.- 2.3 Vannevar Bush: Memex (1945).- 2.4 Marshall McLuhan: Global Village (1964).- 2.5 Theodor Nelson: Xanadu (1965).- 2.6 van Dam: Hypertext Editing System (HES) (1967).- 2.7 Douglas Engelbart: Augment: NLS (1968).- 2.8 Akscyn: ZOG: Knowledge Management System (KMS) (1975).- 2.9 Alan Kay: Dynabook (1977).- 2.10 Andrew Lippman: Aspen Movie Map (1978).- 2.11 VideoTex (1980s).- 2.12 Ben Shneiderman: HyperTies (1983).- 2.13 Janet Walker: Document Examiner (1985).- 2.14 Norman Meyrowitz: Intermedia: IRIS (1985).- 2.15 Peter Brown: Guide (1986).- 2.16 Frank Halasz: NoteCards: Seven Issues (1987).- 2.17 Bill Atkinson: HyperCard (1987).- 2.18 Hermann Maurer: HM-Card and Hyperwave (1993).- 3. The Internet: A First Glance.- 3.1 Introduction.- 3.2 The Fundamental Interconnections.- 3.3 Client/Server Architectures.- 3.4 Internet Services.- 3.5 Pioneering User-Oriented Support.- 3.6 Group Communication Services on the Internet (Text Based).- 3.7 Summary.- 4. Hypermedia Systems: Meeting the Challenges of the Web.- 4.1 Introduction.- 4.2 The Weaving of the Web.- 4.3 First-Generation Problems.- 4.4 Second-Generation Answers.- 4.5 Second-Generation Extensions.- 4.6 Aspects of Web Security.- 4.7 Afterword.- 5. Hypermedia Systems: Their Application to Life, Work, and Learning.- 5.1 Introduction.- 5.2 Converging Technology.- 5.3 Computer Animation and Simulation.- 5.4 The Impact of Hypermedia on the Way We Live.- 5.5 The Impact of Hypermedia on the Way We Work.- 5.6 The Impact of Hypermedia on Lifelong Learning.- II. Web Technologies.- 6. The World Wide Web.- 6.1 Introduction.- 6.2 Uniform Resource Locators (URL).- 6.3 Hypertext Transfer Protocol (HTTP).- 6.4 HyperText Markup Language (HTML).- 6.5 Common Gateway Interfaces (CGI).- 6.6 Providing Interaction With Forms.- 6.7 Internet and Intranet Browsers.- 6.8 Search Engines.- 6.9 Web Gatherers (Crawlers, Spiders, Robots, and Bots).- 6.10 The World Wide Web of the 90s: A Snapshot.- 6.11 Afterword.- 7. Hyperwave - An Advanced Hypermedia Document Management System Ill.- 7.1 Introduction.- 7.2 The Hyperwave Server.- 7.3 Hyperwave Clients and Their Functionality.- 7.4 Existing Applications.- 8. Hypermedia: Standards and Models.- 8.1 Introduction.- 8.2 Networks, Access, and Services.- 8.3 Markup Languages.- 8.4 Digital Compression.- 8.5 Hypermedia Models.- III. Advanced Applications and Developments.- 9. Electronic Presentation, Publishing, and Digital Libraries.- 9.1 Introduction.- 9.2 Multimedia Presentations.- 9.3 Electronic Publishing.- 9.4 Electronic Publishing on the Web.- 9.5 Electronic Publishing Houses.- 9.6 Repercussions in the World of Advertising.- 9.7 Electronic Newspapers.- 9.8 Digital Libraries on the World Wide Web.- 9.9 Electronic Support for Paper-Based Libraries.- 9.10 Electronic Journals.- 9.11 Copyright and Intellectual Property Issues.- 9.12 Version Control.- 9.13 Afterword.- 10. Integrated Learning Environments.- 10.1 Introduction.- 10.2 Professional Learning.- 10.3 Formal Learning.- 10.4 Research.- 10.5 Afterword.- 11. From Traditional Lectures to CAI.- 11.1 Introduction.- 11.2 Lecturing Facilities Past to Present.- 11.3 Lecturing Technologies of Tomorrow.- 11.4 Lecturing "On the Fly".- 11.5 Afterword.- 12. Hypermedia and Distributed Learning Environments.- 12.1 Introduction.- 12.2 Prom Teacher Centred to Student Centred Learning.- 12.3 Why So Much "Distance Education" in Urban Areas?.- 12.4 The Electronic Classroom.- 12.5 Computer Mediated Communication (CMC).- 12.6 Emerging Wide-Area Networked Learning Environments.- 12.7 An Illustrative Survey of Distributed Learning Environments.- 12.8 Online Learning: Lecture Rooms of the Future.- 12.9 A Virtual University.- 12.10 Afterword.- 13. Interactive and Annotated Movies.- 13.1 Introduction.- 13.2 A New Definition of Multimedia.- 13.3 Telescopic Movies.- 13.4 Annotated Movies.- 13.5 Movies Where the Reader Influences the Action.- 13.6 New Ways of Using Old Media.- 13.7 Total Immersion Learning Environments.- 13.8 Afterword.- 14. Hypermedia and the Notion of a Personal Assistant.- 14.1 Introduction.- 14.2 Personal Assistance in Writing Documents.- 14.3 Personal Assistance While Reading Documents.- 14.4 Managing Email.- 14.5 Intelligent Calendars.- 14.6 Information Retrieval.- 14.7 Observing and Predicting: Electronic Assistance.- 14.8 Making Use of the Computer's Ears, Eyes, and Voice.- 14.9 Help with Transaction Processing.- 14.10 The Individualisation Process.- 14.11 Secretary? Tutor? Or even Parent??.- 14.12 Looking to the Future.- 14.13 Summary.- 15. Hypermedia and a New Symbolism for Improved Communication.- 15.1 Introduction.- 15.2 The Environment.- 15.3 Alternative Forms of Communication.- 15.4 The Basic Idea.- 15.5 What MUSLI is Not.- 15.6 A First Tentative Proposal.- 15.7 Bringing It All Alive with Dynamic Symbols.- 15.8 Creating MUSLI Movies.- 15.9 Examples.- 15.10 Afterword.- 16. Hypermedia and a New Multi-Sensory Environment.- 16.1 Introduction.- 16.2 Retaining Our Power to Imagine.- 16.3 Hints and Flashes.- 16.4 The Imagery Debate.- 16.5 Multiple Representations and User-Determined Levels of Abstraction.- 16.6 Making Better Use of Sound.- 16.7 Creative Thinking.- 16.8 Helping People with Disabilities.- 16.9 MUSLI as a Learning-to-Read Tool.- 16.10 MUSLI as a Story-Boarding Tool.- 16.11 Mastering the New Media.- 16.12 Regaining our Power to Imagine.- 16.13 Afterword.- List of URLs.