Near Optimality in Covering and Packing Games by Exposing Global Information

Covering and packing problems can be modeled as games to encapsulate interesting social and engineering settings. These games have a high Price of Anarchy in their natural formulation. However, existing research applicable to specific instances of these games has only been able to prove fast convergence to arbitrary equilibria. This paper studies gener al classes of covering and packing games with learning dynamics models that incorporate a central authority who broadcasts weak, socially beneficial signals to agents that otherwise only use local information in their decision-making. Rather than illustrating convergence to an arbitrary equilibrium that may have very high social cost, we show that these systems quickly achieve near-optimal performance. In particular, we show that in the public service advertisin g model of [1], reaching a small constant fraction of the agents is enough to bring the system to a state within a logn factor of optimal in a broad class of set cover and set packing games or a constant factor of optimal in the special cases of vertex cover and maximum independent set, circumventing social ineffici ency of bad local equilibria that could arise without a central authority. We extend these results to the l earn-then-decide model of [2], in which agents use any of a broad class of learning algorithms to decide in a given round whether to behave according to locally optimal behavior or the behavior prescribed by the broadcast signal. The new techniques we use for analyzing these games could be of broader interest for analyzing more general classic optimization problems in a distributed fashion.

[1]  L. Shapley,et al.  Potential Games , 1994 .

[2]  Sirin Tekinay,et al.  Diffusion-based Approach to Deploying Wireless Sensors to Satisfy Coverage, Connectivity and Reliability , 2007, 2007 Fourth Annual International Conference on Mobile and Ubiquitous Systems: Networking & Services (MobiQuitous).

[3]  Christos H. Papadimitriou,et al.  Worst-case equilibria , 1999 .

[4]  Alfredo García,et al.  A Game-Theoretic Approach to Efficient Power Management in Sensor Networks , 2008, Oper. Res..

[5]  Jeff S. Shamma,et al.  Cooperative Control of Distributed Multi-Agent Systems , 2008 .

[6]  Maria-Florina Balcan,et al.  Circumventing the Price of Anarchy: Leading Dynamics to Good Behavior , 2013, SIAM J. Comput..

[7]  Tim Roughgarden,et al.  Algorithmic Game Theory , 2007 .

[8]  Mitali Singh,et al.  Decentralized Utility-based Sensor Network Design , 2006, Mob. Networks Appl..

[9]  Éva Tardos,et al.  Multiplicative updates outperform generic no-regret learning in congestion games: extended abstract , 2009, STOC '09.

[10]  Maria-Florina Balcan,et al.  Improved equilibria via public service advertising , 2009, SODA.

[11]  Gábor Lugosi,et al.  Prediction, learning, and games , 2006 .

[12]  Éva Tardos,et al.  Beyond the Nash Equilibrium Barrier , 2011, ICS.

[13]  David P. Williamson,et al.  Stackelberg thresholds in network routing games or the value of altruism , 2007, EC '07.

[14]  Éva Tardos,et al.  Influential Nodes in a Diffusion Model for Social Networks , 2005, ICALP.

[15]  Jon Kleinberg,et al.  Maximizing the spread of influence through a social network , 2003, KDD '03.

[16]  Stefan Schmid,et al.  Algorithmic models for sensor networks , 2006, Proceedings 20th IEEE International Parallel & Distributed Processing Symposium.

[17]  D. Fudenberg,et al.  The Theory of Learning in Games , 1998 .