A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study
暂无分享,去创建一个
Panagiotis Bamidis | Athos Antoniades | Iolie Nicolaidou | Eleni Dafli | Constantinos S Pattichis | Efthyvoulos Kyriacou | Riana Constantinou | Charis Marangos | A. Antoniades | C. Pattichis | P. Bamidis | I. Nicolaidou | E. Kyriacou | Eleni L. Dafli | Riana Constantinou | Charis Marangos
[1] Marios S. Pattichis,et al. High-Resolution, Low-Delay, and Error-Resilient Medical Ultrasound Video Communication Using H.264/AVC Over Mobile WiMAX Networks , 2013, IEEE Journal of Biomedical and Health Informatics.
[2] Athos Antoniades,et al. THE INSTRUCTIONAL DESIGN OF VIRTUAL TELEMEDICINE: A SIMULATION-BASED SERIOUS GAME IN HEALTH-CARE , 2012 .
[3] W. L. Heinrichs,et al. Training Healthcare Personnel for Mass-Casualty Incidents in a Virtual Emergency Department: VED II , 2010, Prehospital and Disaster Medicine.
[4] Nicholas Kman,et al. Using second life virtual simulation environment for mock oral emergency medicine examination. , 2011, Academic emergency medicine : official journal of the Society for Academic Emergency Medicine.
[5] Jasminka M Vukanovic-Criley,et al. Using Virtual Patients to Improve Cardiac Examination Competency in Medical Students , 2008, Clinical cardiology.
[6] Steve Wheeler,et al. Second Life: an overview of the potential of 3-D virtual worlds in medical and health education. , 2007, Health information and libraries journal.
[7] Emily Conradi,et al. Development, implementation and initial evaluation of narrative virtual patients for use in vocational mental health nurse training. , 2012, Nurse education today.
[8] Alan Richardson,et al. Use of a Three-Dimensional Virtual Environment to Teach Drug-Receptor Interactions , 2013, American Journal of Pharmaceutical Education.
[9] A. Panayides,et al. Open-Source Telemedicine Platform for Wireless Medical Video Communication , 2013, International journal of telemedicine and applications.
[10] Pamela M. Kato,et al. Video Games in Health Care: Closing the Gap , 2010 .
[11] Douglas Landsittel,et al. Can video games be used to predict or improve laparoscopic skills? , 2005, Journal of endourology.
[12] M. Schijven,et al. Systematic review of serious games for medical education and surgical skills training , 2012, The British journal of surgery.
[13] Marios S. Pattichis,et al. Mobile-Health Systems Use Diagnostically Driven Medical Video Technologies [Life Sciences] , 2013, IEEE Signal Processing Magazine.
[14] Huaping Sun,et al. A Randomized Trial of Two e-Learning Strategies for Teaching Substance Abuse Management Skills to Physicians , 2013, Academic medicine : journal of the Association of American Medical Colleges.
[15] Uno Fors,et al. Virtual patient simulation: Knowledge gain or knowledge loss? , 2010, Medical teacher.
[16] Stefan Dietze,et al. mEducator: multi type content repurposing and sharing in medical education , 2010 .
[17] Lazaros Papadopoulos,et al. Metadata Correction: Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds , 2013, Journal of Medical Internet Research.
[18] James F. Knight,et al. Serious gaming technology in major incident triage training: a pragmatic controlled trial. , 2010, Resuscitation.
[19] Mindi Anderson,et al. Can a Virtual Patient Trainer Teach Student Nurses How to Save Lives—Teaching Nursing Students About Pediatric Respiratory Diseases , 2012, Simulation in healthcare : journal of the Society for Simulation in Healthcare.
[20] Wm. LeRoy Heinrichs,et al. Virtual Patient Model for Multi-Person Virtual Medical Environments , 2007, AMIA.
[21] L. Diehl,et al. InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation , 2013, JMIR research protocols.
[22] Nabil Zary,et al. Virtual Patients in Primary Care: Developing a Reusable Model That Fosters Reflective Practice and Clinical Reasoning , 2014, Journal of medical Internet research.
[23] David Murphy,et al. JDoc: A Serious Game for Medical Learning , 2008, First International Conference on Advances in Computer-Human Interaction.
[24] Grzegorz Cebula,et al. Effects of introducing a voluntary virtual patient module to a basic life support with an automated external defibrillator course: a randomised trial , 2012, BMC medical education.
[25] Ladislav Dušek,et al. Interactive Algorithms for Teaching and Learning Acute Medicine in the Network of Medical Faculties MEFANET , 2013, Journal of medical Internet research.
[26] Nigel W John,et al. Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study , 2013, JMIR serious games.
[27] Daniel Schwarz,et al. Akutne.cz algorithms and Sepsis-Q scenarios as interactive tools for problem based learning ses , 2013 .
[28] Panagiotis D Bamidis,et al. Exploring Design Requirements for Repurposing Dental Virtual Patients From the Web to Second Life: A Focus Group Study , 2014, Journal of medical Internet research.
[29] Michael Blumenstein,et al. A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review , 2014, Journal of medical Internet research.
[30] Marios S. Pattichis,et al. Wireless telemedicine systems: an overview , 2002 .
[31] Athos Antoniades,et al. VIRTUAL TELEMEDICINE: A SERIOUS GAME TO DEVELOP PROBLEM SOLVING SKILLS IN MEDICAL EDUCATION , 2012 .
[32] Mary T. Johnson,et al. Development of Virtual Patient Simulations for Medical Education , 2009 .
[33] M. McEvoy,et al. Virtual patients: an effective educational intervention to improve paediatric basic specialist trainee education in the management of suspected child abuse? , 2011, Irish medical journal.
[34] M. Lipkin,et al. A randomized trial of teaching clinical skills using virtual and live standardized patients , 2006, Journal of General Internal Medicine.
[35] Frederick W. Kron,et al. Medical student attitudes toward video games and related new media technologies in medical education , 2010, BMC medical education.
[36] Brian Cugelman. Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers , 2013, JMIR serious games.
[37] Marios S. Pattichis,et al. eEmergency health care information systems , 2011, 2011 Annual International Conference of the IEEE Engineering in Medicine and Biology Society.
[38] Lazaros Ioannidis,et al. Virtual Patients on the Semantic Web: A Proof-of-Application Study , 2015, Journal of medical Internet research.
[39] Adeline M. Deladisma,et al. A pilot study to integrate an immersive virtual patient with a breast complaint and breast examination simulator into a surgery clerkship. , 2009, American journal of surgery.
[40] Penny Thompson,et al. The digital natives as learners: Technology use patterns and approaches to learning , 2013, Comput. Educ..
[41] Brent Rossen,et al. Medical Student Satisfaction Using a Virtual Patient System to Learn History-Taking Communication Skills , 2008, MMVR.
[42] R. Leipzig,et al. The impact of E-learning in medical education. , 2006, Academic medicine : journal of the Association of American Medical Colleges.
[43] C.I. Christodoulou,et al. An Integrated System for Assessing Stroke Risk , 2007, IEEE Engineering in Medicine and Biology Magazine.
[44] Y. Bloch,et al. Possible Biases of Researchers’ Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980–2013) , 2016, Journal of medical Internet research.