Image-Based Relighting of Moving Objects with Specular Reflection

In the fields of Augmented Reality (AR) and Virtual Reality (VR), inserting an object into a scene (real or virtual) requires proper matching of their lighting conditions. If not, the resulting image may look unnatural. In particular, it is important to describe the position and shape of specular reflection accurately if the object has specular reflection. In this paper, we propose an approach to relighting a moving object based on the separation of specular and diffuse reflection. To relight an object, two or more images taken under the condition that the position of the object is fixed but the lighting condition is different, we call synchronized images, are required. However, it is impossible to obtain such images in case of a moving object. Therefore, we propose a method that computationally obtains the synchronized images using the consecutive fields of a controlled video sequence containing a moving object. For example, if the virtual (n + 1) – th field is interpolated from n – th field and (n + 2) – th field using the motion compensation technique, both the virtual (n + 1) – th field and the real (n + 1) – th field have the condition that the position of the object is fixed. If the virtual and real image have different lighting condition, the method applied to static object is applicable to moving object as it is. After the specular and diffuse reflection are separted, the relit image is synthesized using the linear interpolation and morphing technique. The experimental results of applying the proposed method to real and synthetic images are given. We verify the effectiveness of the proposed method by comparing the resulting image with a ground-truth image.

[1]  Takeo Kanade,et al.  The measurement of highlights in color images , 1988, International Journal of Computer Vision.

[2]  A. Fournier,et al.  Common Illumination between Real and Computer Generated Scenes , 1992 .

[3]  Lawrence B. Wolff,et al.  Using polarization to separate reflection components , 1989, Proceedings CVPR '89: IEEE Computer Society Conference on Computer Vision and Pattern Recognition.

[4]  Simon Gibson,et al.  Interactive Rendering with Real-World Illumination , 2000, Rendering Techniques.

[5]  Stephen Lin,et al.  Separation of diffuse and specular reflection in color images , 2001, Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001.

[6]  Tien-Tsin Wong,et al.  Image-based Rendering with Controllable Illumination , 1997, Rendering Techniques.

[7]  Steven A. Shafer,et al.  Using color to separate reflection components , 1985 .

[8]  Paul E. Debevec,et al.  Acquiring the reflectance field of a human face , 2000, SIGGRAPH.

[9]  Shree K. Nayar,et al.  Removal of specularities using color and polarization , 1993, Proceedings of IEEE Conference on Computer Vision and Pattern Recognition.

[10]  George Drettakis,et al.  Interactive Virtual Relighting of Real Scenes , 2000, IEEE Trans. Vis. Comput. Graph..

[11]  H C Lee,et al.  Method for computing the scene-illuminant chromaticity from specular highlights. , 1986, Journal of the Optical Society of America. A, Optics and image science.

[12]  Gudrun Klinker,et al.  A physical approach to color image understanding , 1989, International Journal of Computer Vision.