LAGARTO: A LocAtion based Games AuthoRing TOol enhanced with augmented reality features
暂无分享,去创建一个
Fernando Trinta | Windson Viana | Fernando A. M. Trinta | Cristiane Ferreira | Luís Fernando Maia Silva | Carleandro Noleto | Messias Lima | Cláudia Marinho | Windson Viana | Cláudia Marinho | Cristiane Ferreira | Carleandro Noleto | Messias Lima
[1] Sus Lundgren,et al. Game Mechanics : Describing Computer-Augmented Games in Terms of Interaction , 2002 .
[2] Eleni Stroulia,et al. fAR-PLAY: A framework to develop Augmented/Alternate Reality Games , 2011, 2011 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops).
[3] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[4] Nayane Ponte Viana,et al. A Systematic Review on Software Engineering in Pervasive Games Development , 2014, 2014 Brazilian Symposium on Computer Games and Digital Entertainment.
[5] HENRY LIEBERMAN,et al. End-User Development: An Emerging Paradigm , 2006, End User Development.
[6] Richard Wetzel,et al. Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content , 2012, FDG.
[7] María Teresa Linaza,et al. Pervasive Augmented Reality Games to Experience Tourism Destinations , 2014, ENTER.
[8] D. Morgan. Focus groups as qualitative research / by Morgan, David L. , 1988 .
[9] Andrea Bottino,et al. MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum , 2013, Sensors.
[10] Annika Waern,et al. Pervasive Games: Theory and Design , 2009 .
[11] Mark O. Riedl,et al. WeQuest: scalable alternate reality games through end-user content authoring , 2011, Advances in Computer Entertainment Technology.
[12] Paul Coulton,et al. Designing Seamless Mobile Augmented Reality Location Based Game Interfaces , 2013, MoMM '13.
[13] João Tiago Pinheiro Neto Jacob,et al. Towards Location-based Augmented Reality games , 2012, VS-GAMES.
[14] Robert M. Webb. Caching in on GPS , 2002 .