An Introduction to SLX
暂无分享,去创建一个
SLX is Wolverine Software's "next generation" simulation language. SLX builds on the strengths of Wolverine's GPSS/H (Henriksen & Crain, 1996). It provides powerful simulation capabilities in a modern, C-like language framework. SLX provides a multiplicity of layers, ranging from the SLX kernel, at the bottom, through traditional simulation languages, e.g., GPSS/H, in the middle, to application-specific language dialects and extensions at the top. This paper provides an overview of SLX for readers who are already familiar with simulation. An earlier paper (Henriksen 1995) presented key concepts of the architecture of SLX As of this writing, SLX has been heavily used by a number of alpha testers. Insights gained from our interactions with the software testers will be presented.
[1] T. J. Schriber,et al. Inside simulation software: how it works and why it matters , 1996, Proceedings Winter Simulation Conference.
[2] James O. Henriksen. An introduction to SLX , 1995, WSC '95.
[3] James O. Henriksen,et al. The power and performance of Proof Animation , 1996, WSC.