Getting to the Point...?
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This article explains the usefulness and versatility of point primitives for graphics, visualization, rendering, modeling, and animation. The observations and findings are based on more than 8 years of research in point-based graphics and on many discussions with key researchers in this rapidly developing field. This article is intended to provide both a critical analysis and an inspiration for researchers and developers
[1] Marc Levoy,et al. The Use of Points as a Display Primitive , 2000 .