Sustainable Interaction Design: Obsolescence in a Future of Collapse and Resource Scarcity
暂无分享,去创建一个
[1] Y. Rogers,et al. Interaction Design , 2002 .
[2] E. Stolterman,et al. Ensoulment and Sustainable Interaction Design , 2007 .
[3] Thomas E. Lasswell,et al. The Waste Makers. , 1960 .
[4] Eric Paulos,et al. Practices in the creative reuse of e-waste , 2011, CHI.
[5] Eli Blevis,et al. Collapse informatics: augmenting the sustainability & ICT4D discourse in HCI , 2012, CHI.
[6] Ron Wakkary,et al. Understanding interaction design practices , 2011, CHI.
[7] Eli Blevis,et al. Luxury & new luxury, quality & equality , 2007, DPPI.
[8] Eli Blevis,et al. Sustainable interaction design: invention & disposal, renewal & reuse , 2007, CHI.
[9] Eli Blevis. SUSTAINABLY OURSTwo digital divides and four perspectives , 2008, INTR.
[10] Elaine M. Huang,et al. Inspiring the design of longer-lived electronics through an understanding of personal attachment , 2012, DIS '12.
[11] Stewart Hickey,et al. A case study of the D4R laptop , 2014 .
[12] Tim Cooper,et al. Longer lasting products , 2010 .
[13] G.E. Moore,et al. Cramming More Components Onto Integrated Circuits , 1998, Proceedings of the IEEE.
[14] Shwetak N. Patel,et al. Understanding Mobile Phone Situated Sustainability: The Influence of Local Constraints and Practices on Transferability , 2009, IEEE Pervasive Computing.
[15] ALISTAIR SUTCLIFFE,et al. On the effective use and reuse of HCI knowledge , 2000, TCHI.
[16] Phoebe Sengers,et al. Mapping the landscape of sustainable HCI , 2010, CHI.
[17] Martin Woolley,et al. Choreographing obsolescence - ecodesign: the pleasure/dissatisfaction cycle , 2003, DPPI '03.
[18] Matthew Kam,et al. The power of play: design lessons for increasing the lifespan of outdated computers , 2013, CHI.
[19] Allison Woodruff,et al. Environmental sustainability and interaction , 2007, CHI Extended Abstracts.
[20] Elaine M. Huang,et al. iPods, Ataris, and Polaroids: a personal inventories study of out-of-use electronics in Swiss households , 2012, UbiComp '12.
[21] Dzmitry Aliakseyeu,et al. Slow design for meaningful interactions , 2013, CHI.
[22] E. Coiera. Interaction Design , 2002 .
[23] Khai N. Truong,et al. Breaking the disposable technology paradigm: opportunities for sustainable interaction design for mobile phones , 2008, CHI.
[24] Eli Blevis,et al. Understanding why we preserve some things and discard others in the context of interaction design , 2009, CHI.
[25] Stewart Hickey. A case study of the D 4 R laptop , .
[26] Erik Stolterman,et al. Design research at CHI and its applicability to design practice , 2013, CHI.
[27] Giles Slade,et al. Made to Break: Technology and Obsolescence in America , 2007 .
[28] Elaine M. Huang,et al. Addressing the Obsolescence of End-User Devices: Approaches from the Field of Sustainable HCI , 2014, ICT Innovations for Sustainability.
[29] Johan Redström,et al. Slow Technology – Designing for Reflection , 2001, Personal and Ubiquitous Computing.
[30] Eli Blevis,et al. Sustainable millennials: attitudes towards sustainability and the material effects of interactive technologies , 2008, CHI.
[31] Nikhil Sharma,et al. Finding the lost treasure: understanding reuse of used computing devices , 2010, CHI.
[32] Samuel J. Kaufman. Rebound Effects in Sustainable HCI , 2011 .
[33] Erik Stolterman,et al. The Design Way: Intentional Change in an Unpredictable World , 2002 .
[34] Ron Wakkary,et al. Understanding repair as a creative process of everyday design , 2011, C&C '11.
[35] W. Jevons,et al. On the Coal Question , 1873, Nature.
[36] D. Norman. Emotional design : why we love (or hate) everyday things , 2004 .
[37] Daniel Pargman,et al. Rethinking sustainability in computing: from buzzword to non-negotiable limits , 2014, NordiCHI.