3-D graphics animation program for the Apple II

A graphics design program for creating point-light displays of transforming 3-D objects is presented. This program was written for an Apple II microcomputer interfaced to a Texas Instruments TMS 9918A video display processor. In contrast to other 3-D design programs, it uses individual point-lights undergoing circular trajectories as a design primitive. An editor enables the user to enter and edit specific motion parameters for defining the parallel projection of as many as 16 point-lights on the screen. These parameters are then used to calculate and store in an animation list the screen positions of each point-light for each frame. Number of frames to be displayed and display rate are user defined.