A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity
暂无分享,去创建一个
[1] A. Campbell. The Paranoid Style in American Politics. And Other Essays , 1967 .
[2] J. Cassell,et al. Chess for girls? Feminism and computer games , 1998 .
[3] B. Beatty. Conspiracy Theories: Secrecy and Power in American Culture , 1999 .
[4] Helen W. Kennedy,et al. Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis , 2002, Game Stud..
[5] Celia Pearce,et al. Getting girls into the game: Towards a "Virtuous Cycle" , 2007 .
[6] Joon Lee,et al. Women and games: technologies of the gendered self , 2007, New Media Soc..
[7] Mark Fenster. Excerpt from 'Conspiracy Theories: Secrecy and Power in American Culture (Revised and Updated Edition)' , 2008 .
[8] Sal Humphreys,et al. The Labour of User Co-Creators , 2008 .
[9] Jennifer Jenson,et al. Theorizing gender and digital gameplay: Oversights, accidents and surprises , 2008, Eludamos: Journal for Computer Game Culture.
[10] Yasmin B. Kafai,et al. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming , 2008 .
[11] Anastasia Salter,et al. Hypermasculinity & Dickwolves: The Contentious Role of Women in the New Gaming Public , 2012 .
[12] Adrienne Shaw,et al. Do you identify as a gamer? Gender, race, sexuality, and gamer identity , 2012, New Media Soc..
[13] Shira Chess,et al. Going with the Flo , 2012 .
[14] Cynthia Carter,et al. The Routledge Companion to Media & Gender , 2013 .
[15] Shira Chess,et al. Youthful white male industry seeks “fun”-loving middle-aged women for video games—no strings attached , 2013 .
[16] Adrienne Shaw,et al. On Not Becoming Gamers: Moving Beyond the Constructed Audience , 2013 .
[17] Casey O'Donnell. Mixed messages: The ambiguity of the MOD chip and pirate cultural production for the Nintendo DS , 2014, New Media Soc..
[18] Blackstream Knowledge: Genocide , 2016 .