Computers & thought
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Part 1: ARTIFICIAL INTELLIGENCE Introduction 1 Section 1. Can a Machine Think? COMPUTING MACHINERY AND INTELLIGENCE A. M. Turing 11 Section 2. Machines That Play Games PROGRAMS AND THE PROBLEM OF COMPLEXITY Allen Newell, J. C. and H. A. Simon .... 39 IN LEARNING USING THE GAME checkers A. L. Samuel 71 Section 3. Machines That Prove MathematicalTheorems WITH THE A case study in heuristics Allen Newell, J. C. and H. A. Simon 109