Development of Gamification Design on Heart Anatomy Learning Media
暂无分享,去创建一个
[1] A. E. Permanasari,et al. Design of Gamification for Anatomy Learning Media , 2021, International Conferences on Information Technologies and Electrical Engineering.
[2] B. Van de Castle,et al. Gamification in Nursing Education: An Integrative Literature Review. , 2020, Journal of continuing education in nursing.
[3] J. Georgiadis,et al. Gamification of health professions education: a systematic review , 2020, Advances in Health Sciences Education.
[4] S. Salloch,et al. Gamified E-learning in medical terminology: the TERMInator tool , 2020, BMC medical education.
[5] I. Scripcariu,et al. Get Ready For Gen Z, Our Next Generation of Medical Students , 2020, Revista de Cercetare si Interventie Sociala.
[6] Karima Sedki,et al. AntibioGame®: A serious game for teaching medical students about antibiotic use , 2020, Int. J. Medical Informatics.
[7] Eric B. Bauman,et al. Using online game-based platforms to improve student performance and engagement in histology teaching , 2019, BMC medical education.
[8] Mohamad Najib Mat Pa,et al. Using Kahoot! as a formative assessment tool in medical education: a phenomenological study , 2019, BMC medical education.
[9] M. Ohn,et al. An evaluation study on gamified online learning experiences and its acceptance among medical students , 2019, Ci ji yi xue za zhi = Tzu-chi medical journal.
[10] T. S. Masuko,et al. Gamification as a tool for medical education in anatomy: A preliminary study , 2019, The FASEB Journal.
[11] A. Backhouse,et al. Escape into patient safety: bringing human factors to life for medical students , 2019, BMJ open quality.
[12] Raed S. Alsawaier. The effect of gamification on motivation and engagement , 2018 .
[13] V. Rossano,et al. Game-based learning and Gamification to promote engagement and motivation in medical learning contexts , 2016, Smart Learning Environments.
[14] Joy H. Lewis,et al. Gamification and Multimedia for Medical Education: A Landscape Review , 2016, The Journal of the American Osteopathic Association.
[15] J. B. Brooke,et al. SUS: a retrospective , 2013 .
[16] C. Wankel. Management education using social media , 2009 .
[17] Lacramioara Stoicu-Tivadar,et al. VR Medical Gamification for Training and Education , 2017, eHealth.
[18] Lisa Shieh,et al. Septris and SICKO : Implementing and Using Learning Analytics and Gamification in Medical Education , 2014 .