LIFELONG INTERACTIONSLet the experts talk: an experience of tangible game design with children

on the table; these are conventional rubber toys that children can grasp with their hands [2]. Two visual-output information channels are supported: active projection on the surface of the table and a frontal computer monitor standing on the table. The projected 2-D graphic image provides input/ output space coincidence, while the monitor shows a 3-D virtual environment. Recognition software tracks the toys movement and provides information to the system.