Personality Assessment Video Game Based on The Five-Factor Model
暂无分享,去创建一个
Novita Hanafiah | Pietter Haizel | Grace Vernanda | Keyzia Alexandra Wawolangi | Novita Hanafiah | Pietter Haizel | Grace Vernanda
[1] Magy Seif El-Nasr,et al. Modeling Individual Differences through Frequent Pattern Mining on Role-Playing Game Actions , 2021, Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
[2] Jason L. Harman,et al. Game-like personality testing: An emerging mode of personality assessment , 2019, Personality and Individual Differences.
[3] Selja Tanskanen. Player immersion in video game : Designing an immersive game project , 2018 .
[4] Bartholomäus Wissmath,et al. Dubbing or Subtitling? , 2009, J. Media Psychol. Theor. Methods Appl..
[5] S. A. Satici,et al. The Relationships between Big Five Personality Traits and Subjective Vitality , 2017 .
[6] C. Harteveld,et al. Gamifying Psychological Testing: Insights from Gamifying the TAT , 2017 .
[7] Björn Niehaves,et al. The Comparative Self: Understanding the Motivation to Play and the Subsequent Video Game Use , 2019, DiGRA Conference.
[8] Ben-Gurion,et al. Personality Based Gamification – Educational Gamification for Extroverts and Introverts , 2014 .
[9] Magy Seif El-Nasr,et al. Modeling Individual Differences in Game Behavior Using HMM , 2018, AIIDE.
[10] H. Jaap van den Herik,et al. PsyOps: Personality assessment through gaming behavior , 2013, FDG.
[11] Jaap J. A. Denissen,et al. Loneliness and the Big Five Personality Traits: A Meta–Analysis , 2020 .
[12] Yaman Terzioglu,et al. Immersion and identity in video games , 2015 .
[13] Anthony M. Bean,et al. Video gamers and personality: A five-factor model to understand game playing style. , 2014 .
[14] Jannica Heinström,et al. Five personality dimensions and their influence on information behaviour , 2003, Inf. Res..
[15] H. J. Kim,et al. Influence of the Big Five Personality Traits of IT Workers on Job Satisfaction , 2016 .
[16] Daniel Danner,et al. The association between personality and cognitive ability: Going beyond simple effects , 2016 .
[17] H. Jaap van den Herik,et al. Games as personality profiling tools , 2011, 2011 IEEE Conference on Computational Intelligence and Games (CIG'11).
[18] R. McCrae,et al. An introduction to the five-factor model and its applications. , 1992, Journal of personality.
[19] Casey Hart. Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars , 2017, Game Stud..
[20] Emilio Ferrara,et al. Personality and Behavior in Role-based Online Games , 2019, 2019 IEEE Conference on Games (CoG).
[21] AN Zulkifly. Personality assessment through the use of video games , 2019 .
[22] Kourtnie Hollie Kitten Andrus. Personality & Game Design Preference: Towards Understanding Player Engagement and Behavior , 2018 .
[23] Imran Ali,et al. Personality traits, individual innovativeness and satisfaction with life , 2018, Journal of Innovation & Knowledge.
[24] P. Costa,et al. Personality trait structure as a human universal. , 1997, The American psychologist.
[25] R. Terlutter,et al. The same video game in 2D, 3D or virtual reality – How does technology impact game evaluation and brand placements? , 2018, PloS one.