Gradient-based image fusion for HDR creation in dynamic scenes

In this paper we will tackle the problem of HDR image generation for dynamic scenes. The current techniques assume the scene to be static in order to create the radiance map. Otherwise, strong artifacts appear. Some attempts have been made to extend these methods directly to dynamic scenes, but, as we will explain, an intensity fusion approach leads to spatial inconsistencies in the radiance values. We propose a gradient-based approach that avoids bleeding and ghosting, two common artifacts. Moreover the method improves the detail rendition of the original images. To support the validity of our method, results and comparisons with the state of the art will be presented.

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