An architecture for outdoor wearable computers to support augmented reality and multimedia applications

This paper describes an architecture to support a hardware and software platform for research into the use of wearable computers and augmented reality in an outdoor environment. The architecture supports such devices as a GPS, compass, and head-mounted display. A prototype system was built to support novel applications by drawing graphics (such as maps, building plans, and compass bearings) on the head-mounted display, projecting information over that normally seen by the user and hence augmenting a user's perception of reality. This paper presents a set of novel augmented reality and multimedia applications operated in an outdoor environment.

[1]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[2]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[3]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[4]  Steve Mann,et al.  Smart clothing: the shift to wearable computing , 1996, CACM.

[5]  Leonard J. Bass,et al.  The design of a wearable computer , 1997, CHI.

[6]  Bruce H. Thomas,et al.  A wearable computer system with augmented reality to support terrestrial navigation , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[7]  Bruce H. Thomas A Mobile Augmented Reality User Interface for Terrestrial Navigation , 1999 .

[8]  Bruce H. Thomas,et al.  Evaluation of three input mechanisms for wearable computers , 1997, Digest of Papers. First International Symposium on Wearable Computers.