Metagames, paragames and orthogames: a new vocabulary
暂无分享,去创建一个
[1] Ross MacDonald,et al. Play between Worlds: Exploring Online Game Culture , 2007 .
[2] David M. Hayano. Strategies for the Management of Luck and Action in an Urban Poker Parlor , 1978 .
[3] G. Fine. Shared Fantasy: Role-Playing Games as Social Worlds , 1983 .
[4] T. L. Taylor. Does WoW Change Everything? , 2006 .
[5] Mark Chen,et al. Communication, Coordination, and Camaraderie in World of Warcraft , 2009, Games Cult..
[6] Mark D. Griffiths,et al. Social Interactions in Massively Multiplayer Online Role-Playing Gamers , 2007, Cyberpsychology Behav. Soc. Netw..
[7] Vili Lehdonvirta,et al. Virtual Worlds Don't Exist: Questioning the Dichotomous Approach in MMO Studies , 2010, Game Stud..
[8] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[9] Nick Yee,et al. Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..
[10] Jesper Juul,et al. The Magic Circle and the Puzzle , 2009 .
[11] Bryn Neuenschwander. Playing by the Rules: Instruction and Acculturation in Role-Playing Games , 2008 .
[12] Mia Consalvo,et al. There is No Magic Circle , 2009, Games Cult..
[13] Celia Pearce,et al. Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds , 2009 .
[14] Mikael Jakobsson,et al. The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices , 2011, Game Stud..
[15] D. M. Chaput de Saintonge,et al. Cheating , 2001, BMJ : British Medical Journal.
[16] Richard Rouse,et al. Game design : theory and practice , 2001 .
[17] Jo Bryce,et al. Computer and Video Games , 2011 .
[18] H. J. G. Warmelink,et al. Player Communities in Multiplayer Online Games: A Systematic Review of Empirical Research , 2011, DiGRA Conference.
[19] Elina M. I. Koivisto,et al. Defining grief play in MMORPGs: player and developer perceptions , 2004, ACE '04.
[20] Constance Steinkuehler,et al. The Mangle of Play , 2006, Games Cult..