Metagames, paragames and orthogames: a new vocabulary

The term 'metagaming' is widely used to describe a variety of conceptually difficult activities associated with game play. This wide use has lead to a conceptual overload of the term, mitigating its potential use for game studies. This paper will suggest two new terms to use, 'orthogame and 'paragame', in conjunction with a more clearly defined notion of 'metagame'. We argue that these new terms have the potential to be highly useful for defining and understanding peripheral play activities common in modern digital games. We apply this new vocabulary to a variety of play practices in EVE Online to illustrate its strength for analysing and defining play practices.

[1]  Ross MacDonald,et al.  Play between Worlds: Exploring Online Game Culture , 2007 .

[2]  David M. Hayano Strategies for the Management of Luck and Action in an Urban Poker Parlor , 1978 .

[3]  G. Fine Shared Fantasy: Role-Playing Games as Social Worlds , 1983 .

[4]  T. L. Taylor Does WoW Change Everything? , 2006 .

[5]  Mark Chen,et al.  Communication, Coordination, and Camaraderie in World of Warcraft , 2009, Games Cult..

[6]  Mark D. Griffiths,et al.  Social Interactions in Massively Multiplayer Online Role-Playing Gamers , 2007, Cyberpsychology Behav. Soc. Netw..

[7]  Vili Lehdonvirta,et al.  Virtual Worlds Don't Exist: Questioning the Dichotomous Approach in MMO Studies , 2010, Game Stud..

[8]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[9]  Nick Yee,et al.  Motivations for Play in Online Games , 2006, Cyberpsychology Behav. Soc. Netw..

[10]  Jesper Juul,et al.  The Magic Circle and the Puzzle , 2009 .

[11]  Bryn Neuenschwander Playing by the Rules: Instruction and Acculturation in Role-Playing Games , 2008 .

[12]  Mia Consalvo,et al.  There is No Magic Circle , 2009, Games Cult..

[13]  Celia Pearce,et al.  Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds , 2009 .

[14]  Mikael Jakobsson,et al.  The Achievement Machine: Understanding Xbox 360 Achievements in Gaming Practices , 2011, Game Stud..

[15]  D. M. Chaput de Saintonge,et al.  Cheating , 2001, BMJ : British Medical Journal.

[16]  Richard Rouse,et al.  Game design : theory and practice , 2001 .

[17]  Jo Bryce,et al.  Computer and Video Games , 2011 .

[18]  H. J. G. Warmelink,et al.  Player Communities in Multiplayer Online Games: A Systematic Review of Empirical Research , 2011, DiGRA Conference.

[19]  Elina M. I. Koivisto,et al.  Defining grief play in MMORPGs: player and developer perceptions , 2004, ACE '04.

[20]  Constance Steinkuehler,et al.  The Mangle of Play , 2006, Games Cult..