Abstract Three-dimensional (3D) body shape modeling methods enable the statistical study of shape variability of 3D databases and the creation of parametric body models based on a synthesis of the space of shapes. These methods entail a preprocessing step to create watertight and homologous meshes and to harmonize the body posture. In the last decade, 3D body shape modeling has progressed significantly for the particular case of standing posture. Dynamic human shape modeling describes human shape changes during motion. In the context of 3D animation, video gaming, and virtual reality, this method, which combines body shape and pose modeling, has been developed to give motion to 3D body scans for visualization purposes. Based on this concept, novel nonrigid models have been developed to simulate more realistic soft-tissue deformations of body shape when the pose of the 3D body is modified or during motion animation. This chapter includes a review of the state of the art of body shape and pose modeling methods, the potential transference to DHM, as well as the challenges and future work to achieve a new generation of DHMs that integrate realistic body shapes provided by large-scale 3D body scanning surveys preformed worldwide.