Book Review: Social Exclusion, Power, and Video Game: New Research in Digital Media and Technology

More than 10 years ago, when I first started writing about video games, I was often discouraged by the lack of scholarship on race, gender, and video games. Coupled with the disdain directed at game scholars, the lack of scholarship, public conversations, and discursive engagement with the serious issues surround racism and sexism within games and the industry as a whole gave me pause. In 2006, with ‘‘Not a Hater,’’ I reflected on the dearth of critical discussions of race, gender, and nation.