Network Traffic Analysis and Modeling for Games

A number of papers have been proposed for the purpose of analyzing the traffic data of network game and providing the models recently. The traffic characteristics of network games are different according to the game genres, and the traffic is affected by player number and the in-game behaviors. In this paper, we develop the dedicated tool NetGame Sniffer for measurement and analysis of network game traffic, and measure the traffic of Quake and World of Warcraft. We analyze and compare the traffic characteristics according to the number of players and user actions, and propose the game traffic models and practical uses of the models. The analysis and models of network game traffic are can be used for effective network simulation, performance evaluation and the design of network games.

[1]  Mark Claypool,et al.  Network analysis of Counter-strike and Starcraft , 2003, Conference Proceedings of the 2003 IEEE International Performance, Computing, and Communications Conference, 2003..

[2]  Chun-Ying Huang,et al.  Game traffic analysis: an MMORPG perspective , 2005, NOSSDAV '05.

[3]  Vasant K. Prabhu,et al.  Modeling action and strategy Internet-games traffic , 2002, Vehicular Technology Conference. IEEE 55th Vehicular Technology Conference. VTC Spring 2002 (Cat. No.02CH37367).

[4]  Grenville Armitage,et al.  A synthetic traffic model for Half-Life , 2003 .

[5]  Mark Claypool,et al.  The effect of latency on user performance in Warcraft III , 2003, NetGames '03.

[6]  Johannes Färber,et al.  Traffic Modelling for Fast Action Network Games , 2004, Multimedia Tools and Applications.

[7]  K. Claffy,et al.  Trends in wide area IP traffic patterns - A view from Ames Internet Exchange , 2000 .

[8]  Mark Claypool,et al.  The effects of loss and latency on user performance in unreal tournament 2003® , 2004, NetGames '04.