Texture analysis by genetic programming

This work presents the use of genetic programming (GP) to a complex domain, texture analysis. Two major tasks of texture analysis, texture classification and texture segmentation, are studied. Bitmap textures are used in this investigation. In classification tasks, the results show that GP is able to evolve accurate classifiers based on texture features. Moreover by using the presented method, GP is able to evolve accurate classifiers without extracting texture features. In texture segmentation tasks, the investigation shows that a fast and accurate segmentation method can be developed based on GP generated texture classifiers. Our further investigation show that the accuracies are not achieved by chance. There are regularities been captured by GP-generated classifiers in performing texture discrimination.

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