Within both game studies and development communities, it is often argued that a game’s processes (rules and goals) are of primary significance when considering a game’s meaning. In opposition to this position, some claim that this approach denies player subjectivity by ignoring the dynamic, culturally-embedded ways in which players create, rather than receive, meaning through play. This paper clarifies the proceduralist position by exploring a notion of the procedural that necessarily includes the individual player as part of a circuit in which a computational machine is able to operate meaningfully. From this point, procedural rhetoric is reframed in the language of semiotics to demonstrate that the proceduralist position respects player autonomy and expects meaning to result from the harmonious alignment between the authorial sign system and the many cultural sign systems within which the player is embedded.
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