RL-KLM: automating keystroke-level modeling with reinforcement learning
暂无分享,去创建一个
[1] Alex Graves,et al. Playing Atari with Deep Reinforcement Learning , 2013, ArXiv.
[2] John E. Laird,et al. Soar-RL: integrating reinforcement learning with Soar , 2005, Cognitive Systems Research.
[3] I. Scott MacKenzie,et al. Fitts' Law as a Research and Design Tool in Human-Computer Interaction , 1992, Hum. Comput. Interact..
[4] Antti Oulasvirta,et al. Informing the Design of Novel Input Methods with Muscle Coactivation Clustering , 2015, ACM Trans. Comput. Hum. Interact..
[5] Stuart J. Russell. Learning agents for uncertain environments (extended abstract) , 1998, COLT' 98.
[6] Harold Thimbleby,et al. Usability analysis with Markov models , 2001, TCHI.
[7] Martin L. Puterman,et al. Markov Decision Processes: Discrete Stochastic Dynamic Programming , 1994 .
[8] Michael D. Byrne,et al. ACT-R/PM and menu selection: applying a cognitive architecture to HCI , 2001, Int. J. Hum. Comput. Stud..
[9] Jan Peters,et al. Reinforcement learning in robotics: A survey , 2013, Int. J. Robotics Res..
[10] José A. Pino,et al. Predicting user performance time for hand gesture interfaces , 2017 .
[11] Marti A. Hearst,et al. The state of the art in automating usability evaluation of user interfaces , 2001, CSUR.
[12] R. Hyman. Stimulus information as a determinant of reaction time. , 1953, Journal of experimental psychology.
[13] Jieun Kim,et al. Fingerstroke time estimates for touchscreen-based mobile gaming interaction. , 2015, Human movement science.
[14] Allen Newell,et al. The keystroke-level model for user performance time with interactive systems , 1980, CACM.
[15] David E. Kieras,et al. The GOMS family of user interface analysis techniques: comparison and contrast , 1996, TCHI.
[16] Antti Oulasvirta,et al. Modelling Learning of New Keyboard Layouts , 2017, CHI.
[17] Antti Oulasvirta,et al. The Emergence of Interactive Behavior: A Model of Rational Menu Search , 2015, CHI.
[18] David E. Kieras,et al. An Overview of the EPIC Architecture for Cognition and Performance With Application to Human-Computer Interaction , 1997, Hum. Comput. Interact..
[19] Marisa E. Campbell,et al. Conference preview: HCI 2000: usability or else! , 2000, INTR.
[20] Carl Gutwin,et al. Storyboard-Based Empirical Modeling of Touch Interface Performance , 2018, CHI.
[21] John Millar Carroll. HCI Models, Theories, and Frameworks: Toward a Multidisciplinary Science , 2003 .
[22] Antti Oulasvirta,et al. Performance and Ergonomics of Touch Surfaces: A Comparative Study using Biomechanical Simulation , 2015, CHI.
[23] Mark D. Dunlop,et al. Enhancing KLM (keystroke-level model) to fit touch screen mobile devices , 2014, MobileHCI '14.
[24] Albrecht Schmidt,et al. Keystroke-level model for advanced mobile phone interaction , 2007, CHI.
[25] I.,et al. Fitts' Law as a Research and Design Tool in Human-Computer Interaction , 1992, Hum. Comput. Interact..
[26] Michael D. Byrne,et al. A tool for creating predictive performance models from user interface demonstrations , 1999, UIST '99.
[27] Roberto Pieraccini,et al. A stochastic model of human-machine interaction for learning dialog strategies , 2000, IEEE Trans. Speech Audio Process..
[28] Kwang-Ting Cheng,et al. Automatic Functional Test Generation Using The Extended Finite State Machine Model , 1993, 30th ACM/IEEE Design Automation Conference.
[29] Steven C. Seow. Information Theoretic Models of HCI: A Comparison of the Hick-Hyman Law and Fitts' Law , 2005, Hum. Comput. Interact..