SMuSIM: a Prototype of Multichannel Spatialization System with Multimodal Interaction Interface

The continuous evolutions in the human-computer interfaces field have allowed the development of control devices that let have a more and more intuitive, gestural and noninvasive interaction. Such devices find a natural employment also in the music applied informatics and in particular in the electronic music, always searching for new expressive means. This paper presents a prototype of a system for the realtime control of sound spatialization in a multichannel configuration with a multimodal interaction interface. The spatializer, called SMuSIM, employs interaction devices that range from the simple and well-established mouse and keyboard to a classical gaming used joystick (gamepad), finally exploiting more advanced and innovative typologies based on image analysis (as a webcam).