On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning
暂无分享,去创建一个
[1] Richard S. Sutton,et al. Introduction to Reinforcement Learning , 1998 .
[2] Vladlen Koltun,et al. Learning to Act by Predicting the Future , 2016, ICLR.
[3] Yee Whye Teh,et al. A Fast Learning Algorithm for Deep Belief Nets , 2006, Neural Computation.
[4] Joaquim B. Cavalcante Neto,et al. Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture , 2017, 2017 19th Symposium on Virtual and Augmented Reality (SVR).
[5] Yoshua Bengio,et al. Understanding the difficulty of training deep feedforward neural networks , 2010, AISTATS.
[6] Yoshua Bengio,et al. Deep Sparse Rectifier Neural Networks , 2011, AISTATS.
[7] Philip H. S. Torr,et al. Playing Doom with SLAM-Augmented Deep Reinforcement Learning , 2016, ArXiv.
[8] Chris Watkins,et al. Learning from delayed rewards , 1989 .
[9] Alex Graves,et al. Asynchronous Methods for Deep Reinforcement Learning , 2016, ICML.
[10] Julian Togelius,et al. Autoencoder-augmented neuroevolution for visual doom playing , 2017, 2017 IEEE Conference on Computational Intelligence and Games (CIG).
[11] Alex Graves,et al. Playing Atari with Deep Reinforcement Learning , 2013, ArXiv.
[12] David Silver,et al. Deep Reinforcement Learning with Double Q-Learning , 2015, AAAI.
[13] Wojciech Jaskowski,et al. ViZDoom: A Doom-based AI research platform for visual reinforcement learning , 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG).
[14] Samuel Gershman,et al. Deep Successor Reinforcement Learning , 2016, ArXiv.
[15] Geoffrey E. Hinton,et al. Rectified Linear Units Improve Restricted Boltzmann Machines , 2010, ICML.
[16] Shane Legg,et al. Human-level control through deep reinforcement learning , 2015, Nature.
[17] Tom Schaul,et al. Dueling Network Architectures for Deep Reinforcement Learning , 2015, ICML.
[18] Guigang Zhang,et al. Deep Learning , 2016, Int. J. Semantic Comput..
[19] Nitish Srivastava,et al. Dropout: a simple way to prevent neural networks from overfitting , 2014, J. Mach. Learn. Res..
[20] Lawrence D. Jackel,et al. Backpropagation Applied to Handwritten Zip Code Recognition , 1989, Neural Computation.
[21] Long-Ji Lin,et al. Reinforcement learning for robots using neural networks , 1992 .
[22] Ruslan Salakhutdinov,et al. Actor-Mimic: Deep Multitask and Transfer Reinforcement Learning , 2015, ICLR.
[23] Shane Legg,et al. Massively Parallel Methods for Deep Reinforcement Learning , 2015, ArXiv.
[24] Guillaume Lample,et al. Playing FPS Games with Deep Reinforcement Learning , 2016, AAAI.