Magic in the machine: a computational magician's assistant
暂无分享,去创建一个
[1] Simon Colton,et al. Emotionally aware automated portrait painting demonstration , 2008, 2008 8th IEEE International Conference on Automatic Face & Gesture Recognition.
[2] Sherman K. Stein. The Mathematician as an Explorer , 1961 .
[3] Thanh Giang,et al. Evaluating the visual fidelity of physically based animations , 2003, ACM Trans. Graph..
[4] Fan Chung Graham,et al. Universal cycles for combinatorial structures , 1992, Discret. Math..
[5] Stevan Harnad,et al. Offloading Cognition onto Cognitive Technology , 2008, ArXiv.
[6] Somnuk Phon-Amnuaisuk,et al. Evolutionary methods for musical composition , 1998 .
[7] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[8] Michael Kleber,et al. The best card trick , 2002 .
[9] Ronald A. Rensink,et al. Towards a science of magic , 2008, Trends in Cognitive Sciences.
[10] Peter J. Bentley,et al. CREATIVE EVOLUTIONARY SYSTEMS , 2001 .
[11] Goldberg,et al. Genetic algorithms , 1993, Robust Control Systems with Genetic Algorithms.
[12] Andrea Lodi,et al. Two-dimensional packing problems: A survey , 2002, Eur. J. Oper. Res..
[13] Milbourne Christopher,et al. The Illustrated History of Magic , 1973 .
[14] D. Laming,et al. F. Hegelmaier: On memory for the length of a line , 1992, Psychological research.
[15] J. O. Robinson. The Psychology of Visual Illusion , 1972 .
[16] Georgios N. Yannakakis,et al. TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES , 2007, Appl. Artif. Intell..
[17] Donald E. Knuth. The art of computer programming: fundamental algorithms , 1969 .
[18] R. Fisher. 067: The Effect of Psychological Card Preferences. , 1928 .
[19] David E. Goldberg,et al. Genetic Algorithms in Search Optimization and Machine Learning , 1988 .
[20] John Dingliana,et al. Collisions and perception , 2001, TOGS.
[21] Donald Ervin Knuth,et al. The Art of Computer Programming , 1968 .
[22] Kalyanmoy Deb,et al. A fast and elitist multiobjective genetic algorithm: NSGA-II , 2002, IEEE Trans. Evol. Comput..
[23] Ronald A. Rensink,et al. Perceptual and Cognitive Characteristics of Common Playing Cards , 2012, Perception.
[24] H. Fredricksen. A Survey of Full Length Nonlinear Shift Register Cycle Algorithms , 1982 .
[25] Martin Gardner,et al. Mathematics, Magic and Mystery , 1956 .
[26] Ronald A. Rensink,et al. Obscuring length changes during animated motion , 2004, ACM Trans. Graph..
[27] Ching-Tsorng Tsai,et al. EVOLVING A TEAM IN A FIRST-PERSON SHOOTER GAME BY USING A GENETIC ALGORITHM , 2013, Appl. Artif. Intell..
[28] Ronald A. Rensink,et al. Obscuring length changes during animated motion , 2004, SIGGRAPH 2004.
[29] John M. Findlay,et al. Misdirection in magic: Implications for the relationship between eye gaze and attention , 2008 .
[30] G. Mandler,et al. Subitizing: an analysis of its component processes. , 1982, Journal of experimental psychology. General.
[31] Peter J. Bentley,et al. Introduction to creative evolutionary systems , 2001 .
[32] Francisco Câmara Pereira. Creativity and Artificial Intelligence , 2007 .