Low-Latency Filtering of Kinect Skeleton Data for Video Game Control
暂无分享,去创建一个
[1] Prajakta S. Kalekar. Time series Forecasting using Holt-Winters Exponential Smoothing , 2004 .
[2] Achmad Rizal,et al. Proportional derivative control based robot arm system using Microsoft Kinect , 2013, 2013 International Conference on Robotics, Biomimetics, Intelligent Computational Systems.
[3] M. Ferraro,et al. A novel bio-kinematic encoder for human exercise representation and decomposition - Part 2: Robustness and optimisation , 2013, 2013 International Conference on Control, Automation and Information Sciences (ICCAIS).
[4] Erik Blasch,et al. Comparison of three approximate kinematic models for space object tracking , 2013, Proceedings of the 16th International Conference on Information Fusion.
[5] Markus Santoso,et al. Immersive Driving Car Simulation for Children Using Natural User Interface Controller , 2013, 2013 International Symposium on Ubiquitous Virtual Reality.
[6] Luiz Velho,et al. Kinect and RGBD Images: Challenges and Applications , 2012, 2012 25th SIBGRAPI Conference on Graphics, Patterns and Images Tutorials.
[7] Martin Jägersand,et al. SEPO: Selecting by pointing as an intuitive human-robot command interface , 2013, 2013 IEEE International Conference on Robotics and Automation.
[8] P. S. Archambault,et al. Evaluation of Kinect skeletal tracking in a virtual reality rehabilitation system for upper limb hemiparesis , 2013, 2013 International Conference on Virtual Rehabilitation (ICVR).
[9] Sridhar Mahadevan,et al. Switching kalman filters for prediction and tracking in an adaptive meteorological sensing network , 2005, 2005 Second Annual IEEE Communications Society Conference on Sensor and Ad Hoc Communications and Networks, 2005. IEEE SECON 2005..
[10] Abdul Muis,et al. Development of whole body motion imitation in humanoid robot , 2013, 2013 International Conference on QiR.
[11] Dagmar Sternad,et al. Sensitivity of Smoothness Measures to Movement Duration, Amplitude, and Arrests , 2009, Journal of motor behavior.
[12] Etienne Burdet,et al. A Robust and Sensitive Metric for Quantifying Movement Smoothness , 2012, IEEE Transactions on Biomedical Engineering.
[13] Thijs Vandenryt,et al. Waving at the Heart: Implementation of a Kinect-based real-time interactive control system for viewing cineangiogram loops during cardiac catheterization procedures , 2013, Computing in Cardiology 2013.
[14] Mark Claypool,et al. The effects of loss and latency on user performance in unreal tournament 2003® , 2004, NetGames '04.
[15] David Webster,et al. Experimental evaluation of Microsoft Kinect's accuracy and capture rate for stroke rehabilitation applications , 2014, 2014 IEEE Haptics Symposium (HAPTICS).
[16] Lars C. Wolf,et al. On the impact of delay on real-time multiplayer games , 2002, NOSSDAV '02.
[17] Chung-Hung Hsieh,et al. A Kinect-Based System for Physical Rehabilitation: Utilizing Tai Chi Exercises to Improve Movement Disorders in Patients with Balance Ability , 2013, 2013 7th Asia Modelling Symposium.
[18] F. Duan,et al. A study of the human-robot synchronous control system based on skeletal tracking technology , 2013, 2013 IEEE International Conference on Robotics and Biomimetics (ROBIO).
[19] Ling Guan,et al. Quantifying and recognizing human movement patterns from monocular video Images-part I: a new framework for modeling human motion , 2004, IEEE Transactions on Circuits and Systems for Video Technology.