Evolutionary Art and Computers

Part 1: personal view, structure of book system - overview of system winsom - geometry and algorithms for "what I can see", lighting and rendering, texture, tay-tracer interactive graphics - picture style and hardware, interactive graphics software, view manipulation, interaction animation - preview, final ESME and graphics programming - high level language, function image output - screen hard copy. Part 2 Art specific: art overview form design mutator animation conclusion.