Expanding a VLE-Based Integration Framework Supporting Education in Second Life

Until recently, the use of graphically rich virtual environments was limited to enthusiasts who could afford suitable hardware. However, personal computers are increasingly equipped with powerful graphics hardware as standard, allowing game-like technologies such as Second Life to be adopted by a broad range of users. This has enabled a widespread interest in the use of virtual worlds in education. The research presented in this chapter advances the work which has already been done by the SLOODLE project to provide a general support framework for formal education in virtual worlds. The area of attention is on providing an integration with web-based VLEs (Virtual Learning Environments), which are already in use by many education institutions. The methodology used focuses on issues of software usability, with a view to providing a groundwork for further pedagogical research.

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