ARSC: Augmented Reality Student Card

Augmented Reality (AR) is the technology of adding virtual objects to the real scenes through enabling the addition of missing information at real life. As the lack of resources is a problem that can be solved through AR, this paper represents and explains the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field. ARSC uses single static markers combined in one card for assigning different objects, leaving the choice to the computer application for minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC represents any lesson in a 3D format that helps students to visualize the facts, interact with theories and deal with the information in a totally new effective and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. One of the novelties in this paper is that full experimental tests had been made for the ARTag marker set for sorting them according to their efficiency. The results of the tests are used in this research to choose the most efficient markers for ARSC, and can be used for further researches. The experimental work that had been made in this paper also shows the constraints for marker creation for an AR application. Due to the need to work for online and offline application, merging of toolkits and libraries has been made, as presented in this paper. ARSC was examined by a number of students of both genders with average age between 10–17 years and it was found to have a great acceptance among them.

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