Digital storytelling in sex education. Avoiding the pitfalls of building a ‘haram’ website

This article discusses a participant design research project. The project aimed to provide information about sex and sexuality to groups considered to be vulnerable due to lack of knowledge and cultural barriers. The researchers worked with their students (from highly diverse cultural background) to gather interview material that in turn was used by these students to write ‘life stories’. Although not digital storytelling as it is usually defined, the group for whom the website was built did not author their own stories directly, participant design can be understood as a form of ‘digital storytelling light’. In regard of presenting information about sexuality in an acceptable manner, this combined design and research method worked well. The article provides examples from the interview material, the life stories and reactions posted on the websites that were built on internet for a for Moroccan and Turkish-Dutch youngsters, the intended audience.

[1]  Ien Ang Watching Dallas: Soap Opera and the Melodramatic Imagination , 1985 .

[2]  Michael M. J. Fischer,et al.  Anthropology as Cultural Critique , 1986 .

[3]  Joe Lambert,et al.  Digital Storytelling: Capturing Lives, Creating Community , 2002 .

[4]  A. Noble,et al.  For the Love of the People: Participatory Design in a Community Context , 2000 .

[5]  W. C. Kvaraceus,et al.  Principles and Practices , 2006 .

[6]  Paul J. Ambrose,et al.  Neo-tribes: the power and potential of online communities in health care , 2006, CACM.

[7]  John Hartley,et al.  Digital storytelling around the world , 2010 .

[8]  John Hartley,et al.  Story Circle: Digital Storytelling around the World , 2009 .

[9]  Michel Dupagne,et al.  Story Circle: Digital Storytelling Around the World , 2010 .

[10]  A. Strauss Basics Of Qualitative Research , 1992 .

[11]  Douglas Schuler,et al.  Participatory Design: Principles and Practices , 1993 .

[12]  N. Hoffart Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory , 2000 .

[13]  A. Feenberg,et al.  Community in the Digital Age: Philosophy and Practice , 2004 .

[14]  Knut Lundby,et al.  Digital storytelling, mediatized stories : self-representations in new media , 2008 .

[15]  J. Flax,et al.  Postmodernism and Gender Relations in Feminist Theory , 1987, Signs: Journal of Women in Culture and Society.

[16]  David Gauntlett Creative Explorations: New Approaches to Identities and Audiences , 2007 .

[17]  Michael M. J. Fischer,et al.  [Book review] anthropology as cultural critique, an experimental moment in the human sciences , 1986 .

[18]  Charles Taylor,et al.  The Fragility of Goodness: Luck and Ethics in Greek Tragedy and Philosophy , 1988 .

[19]  Martha Craven Nussbaum,et al.  The Fragility of Goodness: Luck and Ethics in Greek Tragedy and Philosophy , 1988 .

[20]  John Hartley Problems of expertise and scalability in self-made media , 2008 .

[21]  Michael J. Muller,et al.  Participatory design , 1993, CACM.