OneClick: A Framework for Measuring Network Quality of Experience
暂无分享,去创建一个
[1] Sunil J Rao,et al. Regression Modeling Strategies: With Applications to Linear Models, Logistic Regression, and Survival Analysis , 2003 .
[2] Andries P. Hekstra,et al. Perceptual evaluation of speech quality (PESQ)-a new method for speech quality assessment of telephone networks and codecs , 2001, 2001 IEEE International Conference on Acoustics, Speech, and Signal Processing. Proceedings (Cat. No.01CH37221).
[3] Frank E. Harrell,et al. Regression Modeling Strategies: With Applications to Linear Models, Logistic Regression, and Survival Analysis , 2001 .
[4] G. A. Miller. THE PSYCHOLOGICAL REVIEW THE MAGICAL NUMBER SEVEN, PLUS OR MINUS TWO: SOME LIMITS ON OUR CAPACITY FOR PROCESSING INFORMATION 1 , 1956 .
[5] Mark Claypool,et al. The effects of latency on online madden NFL football , 2004, NOSSDAV '04.
[6] Chun-Ying Huang,et al. Quantifying Skype user satisfaction , 2006, SIGCOMM.
[7] Grenville J. Armitage,et al. An experimental estimation of latency sensitivity in multiplayer Quake 3 , 2003, The 11th IEEE International Conference on Networks, 2003. ICON2003..
[8] Kuan-Ta Chen,et al. Effect of Network Quality on Player Departure Behavior in Online Games , 2009, IEEE Transactions on Parallel and Distributed Systems.
[9] Peter A. Dinda,et al. The user in experimental computer systems research , 2007, ExpCS '07.
[10] H.G. De Meer,et al. Utility curves: mean opinion scores considered biased , 1999, 1999 Seventh International Workshop on Quality of Service. IWQoS'99. (Cat. No.98EX354).
[11] M. Angela Sasse,et al. Measuring perceived quality of speech and video in multimedia conferencing applications , 1998, MULTIMEDIA '98.
[13] Kuan-Ta Chen,et al. Tuning Skype's Redundancy Control Algorithm for User Satisfaction , 2009, IEEE INFOCOM 2009.
[14] Chin-Laung Lei,et al. How sensitive are online gamers to network quality? , 2006, CACM.