Modeling and analysis of artificial transportation system based on multi-agent technology

This paper presents the multi-agent architecture for artificial transportation system. In this architecture, Petri net is used as basic model to represent agents. At an intersection, the agents are divided into two groups: one for the traffic-signal and the other for the vehicle flow, which are integrated to represent the behavior of this intersection. In addition, those agents can be used as the modularity to represent urban network of more scale. To coordinate different intersection agents, game theory is used to design coordination strategy between agents. The iterated elimination of strictly dominated strategies algorithm is presented to find Nash equilibrium

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